Homebrew Tiamat Species Details

You know who Tiamat is and you know how hot she is and she is the dragon goddess of EVIL! She has been cursed here, though, she is still a mighty being. NOTE: This is intended for play at or above level 17! Use at your own risk!

Tiamat Traits

You know how OP Tiamat is. Let's get this over with. NOTE: This is intended for play at or above level 17! Use at your own risk!

Dragon Breathes

You have five heads and have a breath weapon for each one. You exhale an elemental wave in a 60-foot cone in front of you. Each creature in that radius must make a dc 19 dexterity saving throw. They take 7d6 fire, acid, cold, poison or lightning damage (your choice) on a failed save, and half that on a successful one. You have 5 breath weapons and each recharges after 1 minute. These attacks are magical.

Word Of The Dragon Waifu

You can cast Divine Word twice before a long rest. Charisma is your spellcasting ability for it.

Might of the dragon queen

All your stats increase by 4. Your ability score maximum is 30.

Discorporation

If you die, you return to your domain in the nine hells were you are unable to take physical form for some time.

Legendary resistance

Three times a day, of you fail a saving throw, you can choose to succeed instead.

Regeneration of the dragon queen

You regain 15 hp at the start of your turn. This only functions during battle. If you take radiant damage, this trait doesn't function for 2 rounds.

Magic weapons

Your weapon attacks are magical.

Penta-Headed

You can take one reaction per turn, rather than one every round. You have advantage on saving throws against being knocked unconscious.

Iimited magic immunity

Unless you wish to be affected, you are immune to all spells of 3d level or lower, and have resistance to all other spells and advantage on saving throws against spells and other magical effects.

Tiamat’s weapons

You have a -1 penalty to attacking with manufactured weapons, but you have natural weapons. Your claws do 3d6 slashing damage your tail does 3d6 bludgeoning damage and it has a reach of 15 feet, and your bit has a reach of 10 feet and does 2d6 piercing damage plus 3d6 acid cold fire lightning or poison damage (your choice).

Frightful presence

Three times before a short rest, you can target any creatures within 100 feet of you that can see you. They must make a dc 19 wisdom saving throw or become frightened. If they succeed, they are immune to this attack for 24 hours. At the end of each of their turns they can repeat the saving throw, ending the effect on a success.

Fiendish nature

You do not require food air or water and your creature type is fiend.

Comments

Posts Quoted:
Reply
Clear All Quotes