Homebrew Beastfolk Species Details

The warchief Mhurren roused himself from his sleeping-furs and his women and pulled a short hauberk of heavy steel rings over his thick, well-muscled torso. He usually rose before most of his warriors, since he had a strong streak of human blood in him, and he found the daylight less bothersome than most of his tribe did. Among the Bloody Skulls, a warrior was judged by his strength, his fierceness, and his wits. Human ancestry was no blemish against a warrior—provided he was every bit as strong, enduring, and bloodthirsty as his full-blooded kin. Half-orcs who were weaker than their orc comrades didn’t last long among the Bloody Skulls or any other orc tribe for that matter. But it was often true that a bit of human blood gave a warrior just the right mix of cunning, ambition, and self-discipline to go far indeed, as Mhurren had. He was master of a tribe that could muster two thousand spears, and the strongest chief in Thar.

Whether united under the leadership of a mighty warlock or having fought to a standstill after years of conflict, orc and human tribes sometimes form alliances, joining forces into a larger horde to the terror of civilized lands nearby. When these alliances are sealed by marriages, half-orcs are born. Some half-orcs rise to become proud chiefs of orc tribes, their human blood giving them an edge over their full-blooded orc rivals. Some venture into the world to prove their worth among humans and other more civilized races. Many of these become adventurers, achieving greatness for their mighty deeds and notoriety for their barbaric customs and savage fury.

Born & Raised                                                

Beastfolk often live in communities of similar species; small towns and villages with only one race are not uncommon. These beastfolk typically have little if any contact with other races before they begin their life of adventuring. 

However most larger cities across the land will house all manner of creatures, great and small, and as such will accomodate to most animals needs. These beastfolk tend to be more worldly and as such more likely to fall into the adventurer’s lifestyle.

Beastfolk Traits

All beastfolks share thefollowing features

Ability Score Increase

Increase one ability score by 2, and another ability score by 1.

Age

Beastfolks age as humans do.

Alignment

Beastfolk are true to their own hearts more than any law or code of ethics making them more often than not chaotic. They tend towards neutral more than evil or good.

Size

Most of Beastfolks are medium.

Speed

Your base walking speed is 30 feet.

Wild and Free

Beastfolk has an advantage on saving throws against charmed effects.

All Creatures Under the Sun

Gain 2 breed traits.

Languages

Beastfolk begins able to read and write, Common and able to speak Beastspeech. Beastspeech can only be learned by Beastfolk, and when speaking it they can communicate with animals as if they were under the effects of the spell speak with animals. EXtra language from there trade and travels.