Homebrew (Hamsterfolk) Cricari Species Details
Cricari
Small, Fey-touched people of hidden warrens and careful traditions, the Cricari are known for their preparedness, subtle mobility, and tightly guarded communities. Though often underestimated due to their size, they are resilient survivors and shrewd traders who engage the wider world on their own terms.
Goldenfur Cricari
The Goldenfur Cricari are the most commonly encountered lineage among their people. Known for their warm-toned coats and steady temperament, they are often the builders, traders, and organizers of Cricari society. Their warrens frequently form the foundation of larger settlements, and their presence is associated with stability, preparedness, and quiet resilience.
Goldenfurs tend toward golden-brown, tawny, and honey-colored fur, often appearing warm and well-kept. They are known for their practical outlook, strong community ties, and ability to remain composed even in uncertain circumstances.
Cricari Culture (Optional Lore Section)
The Cricari are a dual-natured people: outwardly friendly and helpful, yet deeply private and cautious. They value community, preparedness, and survival above all else.
Their settlements are typically subterranean and carefully hidden. Centralized areas are used for trade, gatherings, and public life, while most families reside in separate burrows connected by tunnel networks. These multigenerational homes emphasize both independence and strong familial bonds.
Though they frequently trade with other peoples, Cricari rarely invite outsiders into their settlements. Instead, they establish businesses in foreign towns—many of which secretly serve as access points to hidden warrens.
A common Cricari philosophy is:
“Survive today so tomorrow remains possible.”
Cricari Traits
Creature Type: Humanoid (Fey)
Size: Small (about 2–2.5 feet tall)
Speed: 30 feet
Golden Resolve
You gain proficiency in one skill of your choice.
In addition, when you roll initiative, you gain temporary hit points equal to your proficiency bonus.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Burrower
You have a burrow speed of 10 feet. You can use this speed to move through loose earth, sand, or similar natural terrain, but not through solid stone.
When you burrow, you leave behind a tunnel large enough for Small creatures. These tunnels remain stable for up to 30 minutes before naturally collapsing unless reinforced with proper materials and time, at the DM’s discretion.
Fey Scurry
Your quick reflexes and Fey-touched instincts allow you to reposition with sudden bursts of movement.
You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
When you use this trait, choose one of the following options:
Startle Scurry
Immediately before the first turn of combat, after initiative is rolled, you can move up to 10 feet. This movement uses your normal walking speed or burrow speed and follows all normal movement rules.
Panic Scurry
When you take damage, you can use your reaction to move up to 10 feet. This movement uses your walking speed or burrow speed and does not provoke opportunity attacks.
Cheek Pouches
You have expandable cheek pouches capable of storing small items.
You can store a number of Tiny objects or one securely sealed vial-sized item (such as a corked potion) within your cheek pouches. Storing or retrieving an item requires an object interaction.
Items stored in this way are hidden from casual view, though a creature inspecting you closely may notice them.
You cannot store weapons, unsecured liquids, or objects that would reasonably interfere with breathing or speech.
You have advantage on Dexterity (Sleight of Hand) checks made to conceal or manipulate items using your cheek pouches.
If you take bludgeoning, piercing, or slashing damage while storing a fragile object in your cheek pouches, the DM may call for a Dexterity saving throw (DC determined by the DM). On a failure, one such item may be broken, dislodged, or uncorked, potentially causing minor damage or other effects as appropriate.
Burrowtongue
You can communicate simple ideas with Small or Tiny Beasts and Small or Tiny Fey creatures. They can understand the intent of your words, though they are not compelled to respond or assist you, and complex communication is limited by their nature.
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