Homebrew Amoeboid Species Details

Mawkeepers

Amoeboids originate on the maw stations and most reside there, researching the stations’ ancient technology, repairing ships and Dark Matter engines, and meeting people from across the ‘Verse. By default, their position is that of galactic ambassadors, a role in which many amoeboids relish. They tend to regard newcomers with curiosity and enthusiasm, a disposition that has transformed their maw stations into central meeting places across the ‘Verse.

Scientists and Visitors

Most amoeboids view the ‘Verse through a lens of science and reason. With proper experimentation, the multiverse can be defined solely through the workings of magic and physics. Amoeboid researchers regard no subject as taboo as long as its methodology is sound and likely to produce useful data.  For centuries, amoeboids have taken to secretly visiting undeveloped worlds, disguising themselves and their saucers to experiment upon the inhabitants. These experiments are usually noninvasive but nonetheless unwelcome. As a result, many worlds share tales of strange visitors from the stars, looking much like them, but strangely distorted, stealing away individuals by night and performing strange rituals in brightly lit rooms. Amoeboids will also vivisect the odd head of livestock, but these occurrences are more likely to be blamed on predators than on visitors from the stars.

As an amoeboid, your bizarre anatomy grants you the following racial traits: Ability Score Increase. Increase one ability score of your choice by 2 and increase a different score by 1, or increase three different scores by 1. Typical: Intelligence +2, Constitution +1 Creature Type. You are a Humanoid. However, spells and effects that specifically affect Oozes affect you as well. Size. You are Small or Medium. Speed. Your walking speed is 30 feet. Flexible Form. You can use your action to stretch, compress, and mold your body into a myriad of shapes. You can transform into any static form that you choose that is no larger than 8 feet in any dimension. When you assume this form, you can replicate something’s basic shape but not its color, texture, moving parts, or fine details. You can’t change your body’s volume, nor can you move, attack, or cast spells while you’re transformed into a static shape. Biomimicry. You can also use your action to touch a living creature and assume its general form. Your

Ability Score Increase

Increase one ability score of your choice by 2 and increase a different score by 1, or increase three different scores by 1.

Flexible Form

You can use your action to stretch, compress, and mold your body into a myriad of shapes. You can transform into any static form that you choose that is no larger than 8 feet in any dimension. When you assume this form, you can replicate something’s basic shape but not its color, texture, moving parts, or fine details. You can’t change your body’s volume, nor can you move, attack, or cast spells while you’re transformed into a static shape

Biomimicry

You can also use your action to touch a living creature and assume its general form. Your size and other statistics don’t change. If the target has a burrowing, climbing, or swimming speed, you gain those with the same speed, up to a maximum of 40 feet. Your transformation ends after 1 hour, or when you choose to end it on your turn (no action required). If you transform into a form incapable of wearing clothing or armor, your clothing or armor falls off. You can only take actions that your form would be able to take.

Amorphous

You can compress your body enough to squeeze through a 1-inch wide space. You can’t expand inside a space that offers any resistance.

Reform

Whenever you take bludgeoning, piercing, or slashing damage from a nonmagical attack and don’t drop to 0 hit points, you can use your reaction to immediately regain 1d4 hit points, up to a maximum of the amount of damage taken.