Homebrew Deerling Species Details

Deerling Traits

Your Deerling character has a variety of natural abilities, the result of deep attunement with the natural world.

Ability Score Increase. Your Dexterity score increases by 2 and your Wisdom score increases by 1.

Age. Deerling mature quickly and reach adulthood in 2 years. Most deerling are capable of walking withing one week of birth. They age at the same rate as humans and normally live between 70-90 years old.

Alignment. Deerling are one with nature and enjoy the freedom and purity that is of its essence. They are typically compassionate, fun-loving, and and playful. Most are neutral good, as the laws of the force of not binding and any goodness is derived from one's own heart.

Size. Deerling are range from under 5ft to over 6ft tall. They have slender, yet muscular builds. Your size is medium.

Speed. You are fleet of foot and blessed with the natural speed of a deer. Your base walking speed is 35ft.

Darkvision. Accustomed to twilit forests and the night sky, you have superior visiion in dark and dim conditions. you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Keen Sense of Smell. You have advantage on any skill check that involves the sense of smell.

Attunement with Nature You have proficiency in the Nature Skill.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Eyes Wide Shut. You have advantage on Wisdom (Perception) checks based on sound while sleeping.

Languages. You can speak, read, and write Common and Deerling. You are also capable of speaking to and understanding animals of the forest.

Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomenon.

Herbivore. You must survive only off of plant based foods. If you eat a meat based product you become poisoned for two hours or until healed by magic, rest, or a potion.

Headfirst Combat.

Deerling can execute a running headfirst attack with their antlers that deals 1D4 damage and pushes the target back 10ft. Attack requires dash and attack and no other action can be taken during the round.

Deerling Traits

An deer who has gain more power then it should

Darkvision

Accustomed to twilit forests and the night sky, you have superior visiion in dark and dim conditions. you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Keen Sense of Smell

You have advantage on any skill check that involves the sense of smell.

Attunement to Nature

You have proficiency in the Nature Skill.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can't put you to sleep

Eyes wide Shut

You have advantage on Wisdom (Perception) checks based on sound while sleeping.

Language

You can speak, read, and write Common and Deerling. You are also capable of speaking to and understanding animals of the forest.

Mask of the Wild

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomenon.

Herbivore

You must survive only off of plant based foods. If you eat a meat based product you become poisoned for two hours or until healed by magic, rest, or a potion.

Headfirst Combat

Deerling can execute a running headfirst attack with their antlers that deals 1D4 damage and pushes the target back 10ft. Attack requires dash and attack and no other action can be taken during the round.

Previous Versions

Name Date Modified Views Adds Version Actions
4/25/2026 7:56:38 PM
2
1
1.5
Coming Soon

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