Homebrew Awakened Feline (Undomesticated) Species Details
The Awakened Feline is exactly what it appears to be: a cat. Whether through a Speak with Animals spell gone permanent, a Druid’s mishap, or natural evolution in a high-magic zone, these creatures have stepped out of the "pet" role and into the "adventurer" role.
Physical Limitations and Strengths:
-
Mouth as a Hand: Lacking hands, you use your mouth or paws to manipulate objects. Fine motor skills (like lockpicking) are performed at a disadvantage unless specialized tools are used.
-
Armored Fur: You cannot wear standard armor. Your AC is typically calculated as $10 + \text{Dexterity modifier}$.
-
Heightened Reflexes: What you lack in reach, you make up for in target difficulty. Being Tiny makes you a nightmare to hit at a distance.
Species Trait Introduction
As an Awakened Feline, your survival depends on your instincts and your small stature.
Innate Traits:
-
Tiny Stature: You can move through the space of any creature that is of a size Medium or larger. You can also squeeze through gaps as small as 4 inches.
-
Keen Smell: You have advantage on Wisdom (Perception) checks that rely on smell.
-
Retractable Claws: Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to $1\text{d}4 + \text{Strength modifier}$.
-
Feline Whiskers: You have Blindsight out to 5 feet, allowing you to "feel" your surroundings even in total magical darkness or if blinded.
-
Always Land on Feet: You are immune to falling damage from heights of 30 feet or less, provided you are not incapacitated.
Awakened Feline (Undomesticated) Traits
As a Cat you have these special traits.
Comments