Homebrew Fateweaver Species Details

A being touched by the unknowable god of fate.

+2 Intelligence & +1 Charisma

Fateweaver Traits

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Dual Sight

 

  • You gain proficiency in Insight or Arcana.
  • Once per long rest, you can roll two d20s for an attack roll, ability check, or saving throw, and choose which result to use after rolling.
  • However, the DM may impose disadvantage on one roll per long rest to represent conflicting visions.

 

Separated Mind

 

  • You have advantage on saving throws against being charmed.
  • You have disadvantage on saving throws against confusion-like effects (or DM discretion effects that distort perception).

 

Glimpse of Fate

 

  • As a reaction, when a creature you can see within 30 ft makes an attack roll, you can impose a ±1d4 modifier to the roll (your choice).
  • Uses equal to your proficiency bonus per long rest.

 

Warp-Touched Magic

You know the Prestidigitation cantrip.

At higher levels:

  • 3rd level: Tasha's Mind Whip once per long rest
  • 5th level: Augury once per long rest

Intelligence or Charisma (choose at character creation) is your spellcasting ability.

Two Voices

 

  • You can communicate telepathically with yourself, and optionally:
  • Gain advantage on one Intelligence check per long rest, as your “other head” provides insight.
  • But when you roll a natural 1 on an Intelligence, Wisdom, or Charisma check, you are briefly distracted (DM may impose disadvantage on your next roll).

 

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