Homebrew Drider (revised) Species Details

Driders are a curse set upon Drow by Lolth, a punishment for her followers who fail a test given by the Demon Spider. These Elves turned Monstrocities often are driven to madness by the transformation, spending their remaining lives hidden deep within the dark caverns of the Underdark. Few break free of this madness, and most of which who do may return to Drow Society, relegated to the bottom of the caste system, tolerated by their "kin" only as a sign of the Demon Spider's power. 

Not all Driders, however, are born of the twisting of Drow flesh by the Goddess Lolth. While rare, some Driders may mate, and as such they are like to produce offspring, which would be born as a Drider, and mature to learn mastery over their nature that which their twisted kind do not. Those born as Driders are beholden less to Drow nature, and many have their small rebellion of how they are treated within society by leaving.

Drider (revised) Traits

As a Drider you hold a number of natural skills and abilities to your monstrous nature.

Ability Score Increase

As a Drider your DEX stat increases by +2 and either your STR or CON increase by +1

Age

Driders mature similarly to Elves as they originally were cursed Drow, reaching physical maturity at 18, but often not being considered a full adult until 100 if raised in society, and surprisingly Driders can live up to 750 years old.

Alighnment

Driders typically prioritize self preservation over much else, due to their nature instilling fear and hatred into nearly everything that comes across them. This often leads Driders toward Evil alignments, and an equal chance of leaning into Law or Chaos.

Size

Driders keep the slender upper bodies of Drow, and their lower bodies have the terrifying elegance of Giant Spiders. A Drider typically stands taller than Most races generally around 8 to 9 feet tall. Your size is large for the purpose of how much space you take up, but not for reach or damage.

Speed

Driders have a natural walking and climbing speed of 30 feet.

Superior Darkvision

Driders are creatures native to the Underdark and originally Drow, as such they retain the Drow's ability to see and thrive in the dark where others couldn't. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Sunlight Sensetivity

Creatures born of the Underdark typically have a strong aversion to sunlight. Like their Drow kin, Driders have difficulty seeing when out during daylight hours. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Trance

Driders, due to their Elven origins, don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Languages

Driders Typically come from the Underdark, and as such are raised largely with the language know there. As a Drider you know Common and Undercommon

Fey Ancestry

 You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Spider Climb

Driders are capable of scaling most surfaces with relative ease. You can climb solid surfaces, including upside down, without needing to make a check and leaving your hands free. You also do not suffer a movement penalty for difficult terrain caused by Webbing.

Arachnoid Build

A Drider's lower half is that of a Giant Spider, as such it comes with a number of benefits and disadvantages. You count as one size larger when determining your carrying capacity, and how much weight you can push, drag and lift. One Medium or Small creature can ride on your back, and you continue to act on your own turn independently of your rider. 

Natural Weaver

Driders generate silk and webs like spiders do, and as such they have a natural affinity for weaving. You gain proficiency in Weaver's Tools. Additionally, you can spend an hour to work with your silk. Over the course of an hour you can choose to do one of these things:

  • You can use your silk to craft a Net. Your DM may ask you to make a skill check to complete this task, and for the purposes of this check you add your proficiency bonus.
  • You can choose to spend one hour to coat a space in webs, turning the area into non-magical difficult terrain.
  • You can spend one hour to use your webs to make a space for you to rest. this space is considered comfortable for you and persists throughout a Long Rest.

You can use this feature once per Long Rest

Previous Versions

Name Date Modified Views Adds Version Actions
8/30/2019 11:52:50 PM
57
2
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes