Homebrew Awakened Skeleton Species Details

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Awakened Skeleton Traits

Your skeleton character has several traits deriving from its unholy form.

Immortal Dead

Because of their unique state between undeath and life, Awakened Skeletons are affected by spells targeting living creatures and spells targeting undead. As a result, resting, potions, and healing magic provide the same benefits to awakened skeletons that they do to other humanoids. However, medicine checks to heal or stabilize them have disadvantage,  as they don't have any of the biological systems most natural healers are used to dealing with.

Bloodless

You are immune to poison damage and the poisoned condition

Awakened

Having been created via necromantic means you are weak to radiant damage, but resistant to necrotic damage. By awakening you have however regained control of yourself, providing advantage against any effects which turn undead.

Skeletal Memory

You have no organs for enemies to target. Your Constitution score increase by 1, and one other score of your choice increases by 1 to reflect your previous life.

Age

As an undead being you do not age.

Alignment

Awakened skeletons are former slaves to generally evil forces, but that does not define their own nature. Most who awaken end up very neutral as they have difficulty reaquainting themselves and identifying with the mortal world.

Size

Skeletons are exactly as they sound skeletized versions of whichever original species you choose. Your size is the same as the original race.

Speed

Your base walking speed is 30 feet.

Darkvision

Your vision is magical. You don't really have eyes, after all.. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Undeath

Raised from the dead as a being of undeath, you count as an undead creature for all spells and abilities that affect undead. You are immune to disease and treat exhaustion as if it was one level less. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are similarly unaware of your surroundings as a standard creature would be sleeping.

Languages

You can speak, read, and write Common and 1 language that you learned in your previous life.

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