Homebrew Elarvexians Species Details
Elarvexians are not born—they are heard.
When a soul lingers too long between planes, caught between memory and oblivion, it fractures into resonance. That resonance takes form, shaping into a being that exists not in time, but between its beats.
Unlike the Shadar-kai who serve the Raven Queen, Elarvexians are free from divine chains. They walk their own path, guided by instinct, rhythm, and a strange awareness of the unseen.
Their bodies appear slightly translucent at times, their movements unnaturally precise, as if they step through moments others cannot perceive. In darkness, their eyes glow faintly with a dim pulse, like a heartbeat echoing through the void.
Elarvexians are often misunderstood—feared as omens, respected as tacticians, or admired as performers. Many are drawn to music, manipulation, and the art of influence, seeing the world as a symphony waiting to be conducted.
To encounter an Elarvexian is to feel something missing… or something about to happen.
Elarvexians Traits
Elarvexians possess abilities tied to shadow, perception, and the manipulation of reality’s rhythm. Their powers allow them to move through space, resist harm, and strike with unsettling precision.Ability Score Increase
When determining your ability scores, choose one of the following options:
• Increase one ability score by 2 and increase a different ability score by 1.
• Increase three different ability scores by 1.
You can't raise any of your scores above 20 using this trait.
Creature Type
You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
Darkvision
Accustomed to shadowed places and dim echoes of the world, you have superior vision in dark and dim conditions.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Echo Step
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see.
You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Starting at 3rd level, when you use this trait, you gain resistance to all damage until the start of your next turn. During this time, you appear ghostly and partially translucent.
Resonant Mind
Your mind exists in layered echoes, making it difficult for outside forces to command or terrify you.
You have advantage on saving throws you make to avoid or end the charmed or frightened condition on yourself, and magic can’t put you to sleep.
Keen Senses
Your senses are sharpened by echoes of movement, shadow, and sound.
You have proficiency in the Perception skill.
Necrotic Resistance
Shadow-touched energy clings to your soul, shielding you from powers tied to death and decay.
You have resistance to necrotic damage.
Echo Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you remain semi-conscious.
Whenever you finish this trance, you can gain proficiency with one weapon or one tool of your choice. This proficiency lasts until you finish your next long rest.
Languages
You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
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