Homebrew Chirovyr Species Details
Chirovyr Traits
Your Chirovyr character is a small and agile bat-folk with keen hearing.Ability Score Increase
Your Dexterity score increases by 2 and your Intelligence, Wisdom, or Charisma score increases by 1.
Age
Chirovyr reach physical maturity at about the same age as humans. However, they only live to about 80 years old.
Size
Chirovyr can range from 4 to just over 5 feet tall. They have slender bodies that are lightweight and agile. They typically weight between 60 and 90 pounds. Your size is Medium.
Speed
Your base walking and climbing speed is 30 feet.
Gliding Membranes
From a high vantage point you can glide down using your wings. While gliding, you descend 15 ft per turn and you can move up to 45 ft horizontally or down. You can mitigate up to 60 ft in your fall damage calculation. You are unable to glide if you are wearing medium or heavy armor and cannot glide if you are restrained, bound, or otherwise unable to move. While gliding in this way, your hands are unavailable to use objects, hold large objects, make any weapon attacks, or perform somatic components for casting spells.
Chiropteral Senses
Accustomed to hunting in deep caves and the night sky, you have superior hearing. You can "see" in darkness up to 60 feet. Due to your sensitive ears, your sight has declined and you are vulnerable to Thunder damage. You can see in dim light within 5 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. If you lose your hearing or your hearing is disrupted by a loud noise, you are functionally blind.
Superior Hearing
You have proficiency in the Perception skill and gain advantage on Perception skill checks that rely upon hearing.
Sensitive Eyes
In sunlight, you have disadvantage on Perception checks that require sight.
Satiating Bite
Your fanged maw is a natural weapon, which you can use to make an attack using your Action. If you land your attack, you deal piercing damage equal to 1d8 + your Dexterity modifier. If the creature is living, you regain Hit Points equal to a number of d4s rolled equal to your Proficiency Bonus. After you succeed in an attack, you have met your Food Needs and Water Needs for the day. This trait can only be used once per long rest.
Predatory Nip
Immediately after you take the Attack action and attack with a Light weapon, you can use your fanged maw to make one Predatory Nip attack as a Bonus Action. On a hit, you deal piercing damage equal to 1d4 + your Dexterity modifier.
Languages
You can speak, read, and write Common and Undercommon.
Previous Versions
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