Homebrew Apolloen Species Details
Born from the fusion of sunlight and nature’s breath, Apolloens are radiant beings who walk the line between mortal and elemental. Their bodies shimmer with a soft golden glow that brightens beneath the sun and dims beneath clouds, moonlight, or darkness.
Ancient druids claim the Apolloens were the first rays of dawn given form — guardians of growth, warmth, and balance. In sunlight, they feel truly alive. In darkness, they fade, but never falter.
Many Apolloens dedicate their lives to preserving the natural world that gives them strength. Some become druids, rangers, clerics, paladins, or wandering guardians of sacred groves and sunlit temples. Others walk a more independent path, believing freedom and growth are as sacred as order and protection.
Apolloens typically appear humanoid but luminous. Their skin is often golden, bronze, copper, or sun-kissed, with faint glowing veins that resemble molten light beneath the surface. Their eyes gleam like amber, polished gold, or the final light of sunset. In darkness, their glow dims to a soft ember-like radiance.
Apolloen Traits
Apolloens are radiant humanoids shaped by sunlight and nature’s breath. Their bodies glow with inner warmth, their spirits are strengthened by the sun, and their magic reflects the balance of fire, growth, and renewal.Ability Score Increase
Your Wisdom score increases by 2, and your Dexterity score increases by 1.
Lightborn
Your body naturally emits a faint radiant glow. You shed bright light in a 10-foot radius and dim light for an additional 10 feet.
You can suppress or reignite this glow as a bonus action. When suppressed, your glow is hidden until you choose to reignite it.
Sun-Forged Vitality
Radiant Affinity
Your body carries a natural connection to radiant energy. You have resistance to radiant damage.
Nature’s Radiance
Your connection to sunlight and the natural world allows you to shape radiant fire through magic.
You know the Produce Flame cantrip.
Starting at 3rd level, you can cast Flame Blade with this trait. You regain the ability to cast it this way when you finish a long rest.
Starting at 5th level, you can cast Daylight with this trait. You regain the ability to cast it this way when you finish a long rest.
Wisdom is your spellcasting ability for these spells.
Solar Surge
Once per long rest, while you are in direct sunlight, you can use a bonus action to surge with radiant energy for 1 minute.
For the duration, once on each of your turns when you hit a creature with a weapon attack, spell attack, or unarmed strike, you deal extra radiant damage based on your character level, as shown in the Solar Surge Damage table.
Solar Surge Damage
| Character Level | Extra Radiant Damage |
|---|---|
| 1st–4th | 1d4 |
| 5th–10th | 1d6 |
| 11th–16th | 1d8 |
| 17th–20th | 1d10 |
While Solar Surge is active, you also emit bright light in a 20-foot radius and dim light for an additional 20 feet.
Once you use this trait, you can’t use it again until you finish a long rest.
Comments