Homebrew Eluran (HWT) Species Details
Elurans are feline folk renowned for their poise, calm demeanor, and keen insight. Some elurans are talented crafters whose wares are traded as far north as the Frostcaps. In the south, eluran culture has flourished in the jungle of the Tanglewilds for millennia as part of the Luzos Regency.
Blessed by the Sun and the Moon Elurans are blessed with several gifts: keen senses to navigate well in darkness and discern subtle changes in a person’s demeanor; retractable claws to quickly scale obstacles or rake their foes; and natural magic, which they can use to unleash a destructive roar or a comforting purr, depending on their lineage. Many elurans believe these gifts originate with their patron Amaranthines: Khaluz the Bold, who guards the sun, and Eresutha the Hidden, who shifts the moon. Elurans embrace both the day and night, preferring to spend some of their waking hours in both, with long naps between periods of activity.
Cautious Yet Curious Elurans have a reputation as haughty and aloof. Though often perceived as pride, these behaviors have their roots in eluran culture, which emphasizes a cautious approach to outsiders. Eluran kittens are taught that outsiders should be dealt with diplomatically but always from a position of power. Elurans who follow these traditions avoid showing vulnerability to strangers and conceal their true strengths. Keeping outsiders at arm’s length is a matter of politeness as much as shrewdness, and being overly familiar with an eluran before getting to know them is considered rude. In contrast, once an eluran trusts someone, they become like family and can be addressed casually in ways that strangers or acquaintances consider insulting. Such deep friendships are playful and intimate, as many elurans enjoy casual cuddles with those they truly trust.
Regional Differences Elurans can be found across Everden, but in the continent of Wesden, eluran culture has two distinct branches. The most prominent are the southern elurans of the Luzos Regency in the Tanglewilds. Ruled for millennia by a family of elurans who claim to have been chosen by the Amaranthine Khaluz, the Luzos Regency is a strong cultural force. Elurans outside of the Tanglewilds are less culturally united, integrating more with the cultures they live amongst. These disparate groups are often called the northern elurans in contrast to the southern elurans of the Tanglewilds. Eluran culture in the Luzos Regency is traditionally matriarchal, where the highest positions of authority are largely held by female elurans, including the regent, called the Faa’Seng in Eluran. The regent is responsible for maintaining harmony between the different factions of the Tanglewilds and between her people and the jungle. Among northern elurans, folks of every gender hold leadership positions. Within all eluran societies, age marks an eluran as wise and worthy of respect. As the common eluran saying goes, “Gray whiskers mark a well of wisdom.”
Eluran (HWT) Traits
The eluran species is inspired by cats of all kinds. They are a good fit for any character that resembles a feline, as well as other nimble predators such as civets or genets.Ability Score Increase
Increase one ability score by 2 and another ability score by 1. To play a typical moon eluran, choose Dexterity and Wisdom. To play a typical sun eluran, choose Strength and Wisdom. Alternatively, increase three ability scores by 1.
Creature Type
You are a humanoid.
Age
Elurans are considered adults from the summer solstice of their 15th year. They have an average lifespan of around 85 years.
Size
Elurans come in a variety of shapes and sizes, ranging from 3 feet to nearly 7 feet in height, with builds that range from slender to fluffy. Your size is Medium or Small. Speed. Your base walking speed is 30 feet
Speed
Your base walking speed is 30 feet
Darkvision
Your eyes are well suited to hunting at night. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Claws
You have sharp claws that you can use as natural weapons to make unarmed strikes. When you hit with your claws, you deal slashing damage equal to 1d6 + your Dexterity or Strength modifier instead of the bludgeoning damage normal for an unarmed strike. Additionally, you have advantage on Strength (Athletics) checks made to climb any surface your claws could reasonably grip.
Graceful Landing
When you fall, you don’t land prone as long as you aren’t incapacitated. Additionally, you can subtract up to 20 feet from a fall when calculating falling damage.
Wariness
You have keen senses and a knack for avoiding danger. You have proficiency in the Insight and Perception skills
Languages
You can speak, read, and write Birdfolk, Eluran, and one additional language of your choice.
Lineage Options
You can choose the moon eluran or sun eluran lineage option.
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