Homebrew Figurette Species Details
Built by high wizards to be bookkeeps and backpacks: maybe there is more to life than servitude for the figurettes. With a consciousness forged by magic itself figurettes find themselves in the company of the scholarly and magically adept, although not often seen as the magically prodigy they truly are capable of by their peers. Their purpose seemingly predetermined, and often seen as nothing but a tool, figurettes strive to forge their own paths in the world.
In Arcana We Are Forged
Figurettes are a constructed race, though their true origins have been lost, many high wizards and even other figurettes themselves have learned the arcane secrets to create their sentience. This sentience does in turn result in a Glyph of Life engraved into a figurettes body: some figurettes incorporate this glyph into a greater engraving, some leave it as it is. Glyphs of Life can be placed anywhere on a figurettes body, but are most often placed on the chest or upon their blank face. Glyphs of Life glow a dim light when a the figurette is conscious, in a variety of colours. Figurettes that share a glyph colour are often seen as soulmates. Figurettes can be made from any material, but are most often made from wood: in which case they are embalmed in a fire resistant fluid before their glyph of life is complete.
Figure of Faith
Figurettes subsist in small minorities among greater cities, often found in positions of servitude. The first figurette, named One, did not know of their creator, but their glyph of life was incorporated into a full-body engraving of the complex arcane formula to create a figurette consciousness, and they continue to teach this formula across the world. With their close connection to the arcane, a figurettes consciousness is believed to be a part of a greater collection. When a figurette reaches around 25 years of age, they often start to experience 'The Rust' in which their mind and body begin to suffer due to their glyph of life's power depleting, in which 'The Rust' has approximately 5 years to render a figurette inert (or dead). Although the glyph of life is restorable, and therefore a figurettes lifespan is in theory infinite, many figurettes choose to seek out One, who is believed to have the ability to collect a figurettes consciousness in a extraplanar realm, in which they then use the new vessel to place a fresh consciousness into: creating a new figurette.
Figurette Names
Figurette names fall into three broad categories. Figurettes created into a free life typically have names reflective of the culture they are created in. Some have names reflective of their magical heritage, having names semiotic of the arcane, or literally having the name of a spell or cantrip. And some more 'traditional' figurettes are named after their creator or given their family name, often being named as if they are the creator's literal heir. Figurettes have been known to take their creator's name for their own family line, naming any figurettes they create with their new family name. For some more freed figurettes, they often drop their creator's name and simply go by a number.
Cultural Names: Mystoir, Jemima, Qu'raak, Etoil, Johnathon
"Arcane" Names: Realm, Will, Charm, Haste, Flight, Catapult, Wish
"Heritage" Names: Oliver II, Kath'ul IV, Steepviel VII, V, Four, Junior
Figurette Traits
Figurettes share certain racial traits as a result of their magical creation.Ability Score Increase
Your Constitution score increases by 2, and either your Dexterity score, Charisma score, or Strength score increase by 1 depending on your chosen size.
Age
Figurettes are born at full maturity, and do not age.
Due to the magical source of their origin, a Figurette's glyph of life naturally depletes over time, often making a Figurette become inert (or die) after around 30 years if the glyph is not periodically restored.
Alignment
Figurettes are purpose driven, and therefore often lean towards more lawful and neutral alignments. However it is not uncommon for Figurettes to be more free spirited, or take on the moral values of those they serve.
Size
Figurettes come in a multitude of different shapes and sizes, as they are built for a variety of purposes. However, they are often the same size and build as humans. Your size can be Small. Medium, or Large.
Speed
Your base walking speed is 30 feet.
Constructed Life
You are considered both humanoid and construct.
Thanks to your construct nature you do not require food, drink, sleep, or breathe. Instead, when you rest you become inert for 4 hours, indistinguishable from a wooden mannequin. This is considered being unconscious. You are unaffected by spells that make you sleep or dream.
Additionally, you are resistant to poison damage and immune from being poisoned or diseased.
Antimagic Vulnerability
Due to your magical nature, when you are within an antimagic area you must make a Charisma saving throw (DC determined by DM) or become completely motionless; you suffer from the Petrified condition. If you succeed this saving throw, you must make it again for every 10 minutes you are in the antimagic area. Once you are out of this antimagic area, you return to your living state.
Magically Entwinned
Your natural connection to the magic of the world grants you 1 cantrip of your choice from any spell list at level 1. At level 3, you may learn a 1st level spell. At level 7 you may learn a 2nd level spell. At level 14 you may learn a 4th level spell. At level 20, you may learn a 5th level spell. The spellcasting ability modifier for these spells is Constitution.
Additionally, you are proficient in the Arcana skill.
Languages
You can speak, read, and write Common, Elvish, and one other language of your choice. Additionally, you are able to telepathically communicate with other Figurettes within 60ft. This telepathy uses a unique language to Figurettes that cannot be spoken or written.
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