Homebrew Ettin Species Details
Actions and Class: You arne the plater operating the other head each have your own actions and class levels.
Armor: If your other head has proficiency in armor you can wear that armor without detrimental effects.
Checks and Saves: When making a Strength or Dexterity saving throw, or a Strength (Athletics) or Dexterity (acrobatics or Stealth) check, you and your other head only need to roll once. Choose who makes the roll.
Hit Points: Creatures can only target you and your other head as one creature, they can not choose to damage one head, but not the other. You each have your own pool of hit points, however, they interact with each other. For all damage you take, you only take half of it. However, any time you or your other head takes damage, the other player takes an equivalent amount. If the head gains resistance from a class feature, only that head benefits from it. The same is true as it applies to healing, you only gain half the hit points from being healed , but your partner gains and equal amount.
Going Unconscious: If one head goes unconscious, the other can continue to control the body, you do not automatically fail death saving throws from taking damage until both you and your other head are unconscious.
Movement: You have your own movement, though you and the other head move with each other.
Spells: You and your other head are treated as one creature for the purpose of spell effects.
Weapons: You only have control of one arm. As a size large creature, you can easily operate a two handed weapon sized for medium creatures with one hand if you have proficiency with it.
Ettin Traits
yeahAbility Score Increase
You and your other head each gain a +2 to Strength and a +1 to Constitution
Big Target
You can not benefit from your Dexterity bonus to your armor class, even if you gain the unarmored defense feature. If both you or your other head are benefitting from the unarmored defense feature, use the higher AC.
Age
On average, an Ettin lives for about 75 years
Size
Your body shared with the other head is treated as one size large creature
Shared Movement
If you do not take the movement action on your turn, your other head gains the benefits of the dash action when moving your body until the end of their next turn.
Wakeful
When sleeping during a long rest, you and the other head can alternate between being awake, and still gain the benefits of the long rest so long as each head sleeps at least four hours each. You can sleep while your other head moves your shared body, so long as they only participate in light activity.
Languagues
You speak common, giant and orc.
Speed
Your base walking speed is 20 feet.
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