Homebrew Dwarf (Obojima) Species Details

During the recent earthquake, an entrance into the side of Mount Arbora was cracked open, revealing a species of underground peoples called Dwarves. Squat and often bearded, dwarves are hefty and joyous, always stopping to give a life lesson or chuckle at a particularly silly spirit.

Hardy Laughs

Dwarves are a jovial culture, with many lighthearted games and pats on the back. While the Nakudama may search for something particularly excited and become disappointed when expectations aren't met, the dwarves seem to never create expectations, and be enthralled by everything they see and everyone they meet. Because of this, dwarves are usually delighted to sleep under the stars, thoroughly enjoy a sub-par meal, or excite in hearing about someone's average day.

Mountain Dwellers

Recently, a devastating earthquake and tsunami rattled the island and its people, causing mass damage across many regions. As a result of the earthquake, a small portion on the left side of Mount Arbora collapsed, leading to the discovery of the underground town of Tokita, where a civilization of Dwarves live harmoniously with the stones.

Rock and Stone

Dwarves have an unnatural affinity to anything related to rocks and stones. Every dwarf learns how to listen to the stones from an early age, and carries that with them through the lands of Obojima. Most dwarfs carry a specific gemstone around their neck, directly mined from deep under the snow-capped Mount Arbora, and any who no longer carry the stone are outcasts who no longer have access to the tunnels under the mountain.

As an Obojiman Dwarf, you have these special traits.

Darkvision

You have Darkvision with a range of 120 feet.

Sound of Stone

As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface or touching a stone surface to use this Tremorsense. The stone can be natural or worked.

You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Voice of Gems

When a dwarf is young, they choose a specific gemstone that gives them certain abilities later in life. Select a gemstone from the table below:

Gemstone

Ability

Jade

You gain Proficiency on Intelligence, Wisdom, and Charisma saving throws.

Topaz

Once per Long Rest, as an action, you touch a creature and roll a number of d4s equal to your Proficiency Bonus. The creature regains a number of Hit Points equal to the total rolled.

Amethyst

You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.

Sapphire

You gain a +1 Bonus to your Armor Class.

Ruby

Your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.

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