Homebrew Draenei Species Details
Physical Description
The Draenei are 7 to 8 feet tall and skin in shades of blue, gray, pinkish-white and dark violet. Some of the males have tendrils coming out of their chin and fan-like forehead plates which rises and overlaps other plates behind it. Males have large tails which are held erect by a developed muscle structure. The females exhibits marked differences: lacking forehead plates, they have vaguely horn-shaped cranial extensions. Apparently, the females are obsessed with the way their horns look. The tails of the females are shorter and have a lower muscle density. In both genders the hooves are relatively large, in contrast the more compacted hooves of other races with hooves other than the Tauren. Their hair comes in a variety of colors including but not limited to gray, white, blue/black, brown, and purple/pink. The facial tendrils show up in a variety of shapes, sizes and numbers ranging from zero to four. On average the weight of a draenei is 135 to 240 lb.
History
Long ago, on the plan of Argus, the Draenei race arose, They were extremely intelligent and had a natural affinity for magic in all of its forms, in which magic, science, technology, and the arts were one and the same. They were aided by an ancient artifact known as the Ata'mal crystal, a large pyramid like crystal whose origin is a mystery to the Draenei, legends suggest it was a gift bestowed upon the in ancient times. At the height of their society, they were lead by three grate leaders, Ki'jaeden, Archimonde, and Velen, were approached by Asmodeus. Asmodeus claimed he was impressed by their work and wanted to supply them with even more power and knowledge in exchange for their loyalty. Kil'jaeden and Archimonde readily accepted the deal, Velen had doubts. After seeking guidance from the Ata'mal crystal, he had a vision of enslavement and dread at hands of Asmodeus.
Velen knew he and those that shared his concerns need to flee Argus, but the impossibility of such a feat brought him despair. At that moment, the Ata'mal crystal started to glow and arose from its pedestal. A voice came to Velen and explained that it was a Planetar of Avandar , the goddess of change, named Asak. The Planetar offered to take Velen and any other like-minded Draenei to safety and instructed to bring the Ata'mal crystal with him on his gurney. Velen gathered the others loyal to him on the appointed day; they numbered only 1,000. With Kil'jaeden and Archimonde hot on their heels, they barely escaped from Argus in a vessel provided by the Planetar. In their escape, the Ata'mal crystal shattered into seven shards and the Planetar emerged, the deva Asak sacrificed her well being by staying behind to delay their pursuers and buy them more time.
They hid and explored many of the realms seeking safe harbor. A hell-bent Kil'jaeden would not give up on his pursuit, he sent many agents out to hunt them down. In the meantime the Draenei came across a race of living, sentient energy beings made up of shards of fractured Light. That took pity on the Draenei and blessed them with Light-given knowledge and power. These beings of light explained that there were others on the Material Plan that would stand against the Legion the was in pursuit of them, and that they will one day help forge them into a single unstoppable Army of the Light. Upon reaching the Material Plan their vessel was damaged, and is no longer capable of traveling.
Society
The Draenei culture is centered around two things: the Holy Light of Creation and magic. The first is the result of their unique escape form corruption and the aid from beings of light that blessed them with Light-given knowledge and power, while the second is the path that honors the old life. As a result, they usually choose religious professions or magical ones. Some have started to follow the path of the druids with help form druid circles willing to help them. As a people, they have devoted themselves to joining the Army of Light and one day taking the fight to the Legion of demons the forced them from there homes. In spite of this overarching goal, the Draenei still lead personal lives and pursue their own interests. The Draenei do not often have children because they are so long-lived.
Draenei Names
Male: Ramrim, Navteon, Vel'aid, Nobundo, Othaar, Akama
Female: Yrel, Iridi, Askara, Miere, Nurrin, Ayurii
Draenei Traits
Gift of the lightAbility Score increase
+2 Strength and Wisdom, +1 Charisma and Intelligence.
Age
Although draenei reach physical maturity ate the same age as humans, the dreanei understanding of Adulthood goes beyond physical growth to encompass worldly experience. The draenei can live to be 900 years old.
Alignment
Draenei are a virtuous race, tending heavily toward good alignments. Evil alignment draenei are almost unheard of.
Gemcutter
You are proficient with jeweler's tools.
Gift of the Light
You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the healing word spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the aid spell once and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells.
Languages
You can speak, read, and Write Common and Celestial
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