Homebrew dragondrad Species Details
1. Dragondrad Lore
Dragondrads are a primeval, wingless offshoot of ancient dragonkind. They are walking fortresses, forged from the very bedrock of the world. While traditional dragonborn inherited the elements, Dragondrads inherited the sheer mass, weight, and unstoppable physical force of ancient dragons. They do not hoard treasure to look at it; they consume rare ores and gems to strengthen their own bodies.
2. Dragondrad Traits
Your Dragondrad character has the following racial traits:
- Ability Score Increase: Increase one ability score by +2 and a different one by +1, or increase three different scores by +1. (Strength and Constitution are highly recommended).
- Creature Type: You are a Humanoid.
- Size: Huge (via Titanic Frame). You stand between 9 and 18 feet tall, weigh 0.5-10 tons, and control a 10x8 foot space (a 3x3 grid square) on the combat map.
- Speed: Your walking speed is 30 feet.
- Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
- Reach: Your melee attacks have an extra 5 feet of reach.
- Space: You require a 15-foot wide space to move normally. Squeezing into a Medium space (a 5-foot hallway) counts as difficult terrain, imposes disadvantage on your attack rolls and Dexterity saving throws, and grants attackers advantage against you.
- Equipment: Your weapons and armor must be custom-made for your size, costing double the normal gold price. You use standard player weapon damage dice (your massive size does not multiply weapon damage dice, but you gain a flat bonus below).
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- Colossal Might: You have advantage on Strength checks and Strength saving throws. Additionally, your melee weapon attacks deal an extra 1d4 damage of the weapon's type due to your incredible momentum.
- Natural Armor: Your body is covered in thick, rock-like scales. When you aren't wearing armor, your base Armor Class is 13 + your Constitution modifier.
- Seismic Stomp: As an action, you can slam the ground. Each creature within 10 feet of you must succeed on a Dexterity saving throws (DC = 8 + your Proficiency Bonus + your Strength modifier) or be knocked prone. You can use this feature a number of times equal to your proficiency bonus, regaining all uses on a long rest.
- Mineral Consumption: You do not need to eat standard food. Instead, you must consume 10 pounds of stone, metal ore, or gems daily to survive.
dragondrad Traits
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