Homebrew Crocfolk Species Details

 

For them, the time and place was unknown. For us, it was 1930's america. In their realm a parties wizard try'd to use their portal to escape with the party, but messed up the spell, opening the portal between realms. Crocodylia of all types poured through the portal, the magic striking, changing them to a Humanoid, the smallest being 6ft. They all split up into tribes, The Crocfolk becoming blue collar workers, Gatorfolk becoming Savage tribals, Gharfolk became Mercenaries, and CaiMen became normal people in everyday society


Crocfolk Traits

Creature Type: Humanoid
Size: Tall (about 7–9 feet tall)
Speed: 50 feet

As a crocfolk, you have these special traits.

Breath Weapon

When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).

You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Damage Resistance

You have Resistance to the damage type determined by your Draconic Ancestry trait.

Darkvision

You have Darkvision with a range of 60 feet.

Underwater Breathing

You can breath underwater without coming back up for air for at least 24h

Crocodilian muscles

Due to being a crocodile your strength is twice that of a human, add +3 to your strength

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