Homebrew Abyssal Godling Species Details

Abyssal Godlings are rare beings born from the influence of death deities and divine war domains. They are not fully mortal, nor fully divine, but exist somewhere in between—carrying fragments of divine authority within a humanoid form.

Most Abyssal Godlings are created through divine blessing, ancient pacts, or as incarnations of a god’s will upon the mortal world. They tend to appear human at first glance, but their presence is unmistakably otherworldly: calm, distant, and unnervingly composed even in the face of destruction.

They do not age like normal mortals and are often drawn to conflict, judgment, and the concept of “worthy death.” To many cultures, they are seen as omens—either of great battles to come or of divine punishment already set in motion.

Though capable of forming bonds, Abyssal Godlings often view life and death through a detached, almost administrative lens, as if they are merely fulfilling a role written long before their birth.

Abyssal Godling Traits

Abyssal Godlings possess minor divine power tied to death and war. They are unusually resilient to harm, can momentarily resist death itself, and grow stronger when surrounded by death. Their presence inspires fear in enemies and they do not suffer the effects of aging or disease like normal mortals. These traits reflect their nature as partially divine beings bound to the concept of judgment and battlefield mortality.

Divine Vitality

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.

Once you use this trait, you cannot use it again until you finish a long rest.

Feast on the Fallen

When a creature within 10 feet of you dies, you gain temporary hit points equal to your proficiency bonus + your Charisma modifier (minimum of 1 temporary hit point).

Divine Intimidation

You gain proficiency in the Intimidation skill. If you already have proficiency in Intimidation, you instead gain expertise in the skill, allowing you to add double your proficiency bonus to checks you make with it.

In addition, as a bonus action, you can force creatures of your choice within 10 feet of you to make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier). On a failed save, a creature is frightened of you until the end of your next turn.

Once you use this trait, you cannot use it again until you finish a short or long rest.

 

Immortal Nature

Your divine form resists the passage of time.

  • You do not age naturally.
  • You are immune to disease.

Celestial Resistance

You have resistance to necrotic damage and radiant damage.

Darkvision

 Through your Gods Blessing you are able to see within darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray

Ability score increase

Your charisma increases by 2 and your stregth increases by 1

Languages

You can speak, read, and write Common, Celestial and Abyssal

Comments

Posts Quoted:
Reply
Clear All Quotes