Homebrew Aurora Borealis Werewolf Species Details

Blessed by the cosmos above, you walk the way of the lycanthrope since birth. Life under the Aurora's cosmic beauty in the cold dark of a forever winter has imbued your lycanthropic abilities with the gift of charged energy. The beast within stirs, granting you strength, instincts, and volatile power at the cost of your own mind.

Aurora Borealis Werewolf Traits

Darkvision, Werewolf Form, Natural Weapons, One with Natures, Keen Senses, Cursed to Bleed, Aurora's Touch

Darkvision

You can see dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in darkness only as shades of gray.

Werewolf Form

You may willingly transform into your werewolf form a number of times equal to your proficiency bonus. This transformation lasts up to an hour, and you regain all uses after a long rest. Upon transforming into your werewolf form, you immediately lose all levels of exhaustion. When your transformation ends and you revert to your human form, you regain all previous exhaustion levels plus 1 additional level. When in werewolf form, you gain a 15 in strength, if not already higher, and you gain a +2 AC so long as you are not wearing armor.

Natural Weapons

As a werewolf, you can attack with your claw or bite. These count as natural weapons, which dmg is equal to 1d4 + STR or DEX (whichever is higher) + proficiency bonus.

One with Nature

Due to your connection to nature, you can communicate with canines and have advantage on Wisdom (Animal Handling) checks made to interact with canines. Additionally, you gain proficiency in either Survival or Nature.

Keen Senses

You have advantage on Wisdom (Perception) checks that rely on smell.

Cursed to Bleed

While in werewolf form, you are vulnerable to damage from silvered weapons.

Aurora's Touch

You've taught yourself to use cosmic rays to your advantage in the medical field. Using charged electricity, you cast Spare the Dying without it counting against the number of cleric cantrips you know. It has a range of 30 ft and you can cast as a bonus action.

Comments

Posts Quoted:
Reply
Clear All Quotes