Homebrew Half Fiend Species Details
Infernal Bloodline
Half-Fiends are derived from human bloodlines, and in the broadest possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Their forms are generally hideous and frightening, with any number of fiendish traits- horns, hooves, tails, scales, wings etc. The luckiest among them have the ability to appear human when they wish, either through illusion magic, or through a "Alter Self" ability that reshapes their demonic form to look human.
Half Fiend Traits
Half-fiends share certain racial traits as a result of their infernal descent.Demonic form
Using a form of Alter self, you can shift between a normal seeming human form, and a demonic form that has some additional abilities
Horrific Visage- Advantage on Intimidation checks
Scales- when you are not wearing any armor, your base armor class becomes 13
Wings- Your shoulders sprout batlike wings that give you a fly speed of 60
multi-attack- you gain formidable Claws and a vicious bite. as a single attack action you can attack with one claw and a bite at your base attack bonus These count as natural weapons, and as magical for the purpose of bypassing resistance.
Note that while in human form you do not have access to these abilities
Ability Score Increase
Your strength, dexterity and Intelligence scores increase by 4 (maximum of 20), your Constitution and Charisma scores both increase by 2. (maximum of 20)
Alignment
Half Fiends are always evil, being only one generation removed from their fiendish parent-
Size
Half fiends are the same size as their non-fiendish parent. Your size is Medium.
Speed
Your base walking speed is 30 feet. Your fiendish form has a fly speed of 60 feet.
Devil's sight
You also have Devil's Sight as per the Warlock invocation- allowing you to see in any sort of darkness, including magical darkness, as if in full daylight.
Hellish Resistance
You have resistance to fire, cold, acid, and lightning damage. Resistance to non-magical weapon damage, and advantage on Saving throws against Spells
Infernal Legacy
As you progress in levels, you gain access to more innate spells that you can cast without needing components or expending a spell slot.
- Level 1- you know the Thaumaturgy and Fire bolt cantrips, and can use Alter Self at will, but only between your human and demonic form. You can also use Hellish rebuke 1/long rest.
- Level 3- Darkness 3/long rest
- Level 5- Fireball 1/long rest
- Level 7- Fire Shield 1/long rest
- Level 9- immolation 1/long rest
- Level 11- Harm
- Level 13- Divine Word 1/long rest (Profane word)
- Level 15- Teleport 1/long rest
- Level 17- Glibness 1/long rest
- Level 19- Gate 1/long rest
Charisma is your spellcasting ability for these spells
Languages
You can speak, read, and write Common, Abyssal, and Infernal.
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Posted Nov 20, 2020This is ridiculously broken. +4 to three stats and +2 to two more? Resistance to almost everything plus advantage on saving against spells? Not to mention flight on top of all that ...