Homebrew Giger's Satyr (With Variants) Species Details
"Satyrs, also called fauns, were fey creatures that delighted in singing, dancing, feasting, and debauchery. They appeared to be men with sylvan features from the waist up and possessed goat legs from the waist down.
Satyrs were sometimes utilized as messengers or agents for the gods Erevan Ilesere, Hanali Celanil, Mielikki, Sharess, Sheela Peryroyl, Silvanus, and Sune.
Personality
Satyrs had a reputation for being rakes and smooth-talkers. They had a habit of leaving pregnancies wherever they traveled. The children from these unions were spirited away by their fathers soon after birth. Satyrs hail from the Feywild but travel to the world to sate their curiosity. Every new experience fills a satyr with a sense of wonder, and constantly seeking out the next big thing can get one into trouble.
Satyrs live in small clans no more than two dozen strong, and rarely are more than one or two satyrs seen at a time. They make their homes at the bases of trees or in burrows. They love creature comforts, so they keep well-stocked larders and stores of wine and mead. Travelers who come upon satyr homes often find them empty because the owner is out exploring or at a woodland revel.
Lovers of Story and Song: A satyr would say that it loves beauty above all things. Each one memorizes hundreds of stories and songs, and invents hundreds more. Anything can be inspiration to a satyr, from the morning mists to a blossoming flower to—especially—an attractive maiden. Every satyr knows how to play at least one instrument. The melodies that satyrs produce haunt forest glades throughout the Feywild, and their tunes are inherently magical. Even a satyr who knows nothing about the arcane arts can charm people and animals with its songs.
Areas
Satyrs once dwelt in Brynwood in the Vast, but came into conflict with the local korreds over territory. In the ensuing strife, both races fell before monstrous creatures. Afterwards, few of the satyrs remained.
As of 1368 DR, satyrs occupied the northern areas of the Chondalwood where they patrolled the Old Road in an attempt to ward off human caravans and travelers.
Superstitions
Satyrs in elven woods believed that it was lucky to see a dragon when it was raining.
Giger's Satyr (With Variants) Traits
Exotic Body, Cloven Hooves, Fey Ancestry, Nature of the FeyNature of the Fey
You gain proficiency in the Intelligence Saving Throw due to your difference of mind.
Exotic Body
Normal articles don't fit you, and your people do not clothe or armor themselves. Any garments you wish to wear must be custom-made with a material cost equal to the base item plus 50%. This does not include any service fee a craftsman may charge you.
Cloven Hooves
You have advantage on dexterity checks or saving throws if you are on rocky terrain.
Fey Ancestry
You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/2/2019 4:04:33 AM
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12
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1
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5e
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Coming Soon
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