Homebrew Favran Species Details
The peaceful people of the Favran were once plentiful, but they were put between two conflicting sides in a war, and were stomped out as result. Now, only few favran remain, scattered and slowly dying out. Though, to some, this is the symbol of the world progressing, to others, it is only a matter of time before they return. In the past, they were inventors, alchemists, scientists, and most importantly, peaceful. Only ever being present in one war, the favran were truly a symbol of peace, despite their horned appearance. Forged before humanity bit after the Serakin, they seem to originate from the Realm of the Chained, a sub-plane where a mysterious energy seems to grant life and protect them. In our realm, they are still protected by this magic, but, it seems more violent then the way they describe it. I can't put my finger on it, I'll need to study more about them before I can make a definitive entry here.
An ancient people that have since had their numbers significantly diminished. The few that remain are diamonds in the rough, normally easily attaining powerful positions or being entrusted with powerful tasks. In Terrus, the few favran that arrived mostly lived in Umbris, specifically in the areas around Tenebris. Though few of them have been noted to appear all over the world.
Ancient Humans? Or Something More?
Favran are human-like, bipedal with grey skin, and black horns that depending on their shape, can preform various tasks. All favran have these horns, and their length is a display of age. Male favran normally have short black or grey hair while female favran tend to have pearly-white hair. Favran have grey skin-tones, no one on Terrus knows why, but the suggestion is that the Realm of the Chained has no sun, so shades of skin never biologically developed. Standing anywhere between 4' 5 and 6' 4 they are the same rough size as a human, with the horns giving them a taller profile. The favran take great care of their appearance, normally avoiding anything that obscures their horns or hair, which they meticulously trim and style. Some of the few remaining favran are barbers to the most regal in Terrus. Apart from that, their horns grow in all different shapes and sizes, some being long while others being short.
Benefit of the Chained
Favran are a peaceful race, deadly if provoked but normally doing their best to avoid conflict. Some make powerful diplomats, enforcing their visions and rallying others under their banners. This diplomacy extends outside of politics.
Most favran don't fully adapt to Terrus, leaving them be easy prey to magical creatures and sneaky bandits. Their peaceful approach can lead them down the wrong path, but for some, that's exactly where they want to be, nonetheless, whether for good or bad reasons, they are extremely chatty.
Favran Names
Favrans don't follow traditional naming schemes, instead following the usual format. Most of the time, they are given a name that relates to their father or their mother, or in some cases, their occupation. Most favran end up with nicknames to easily distinguish them.
ANCIENT ARTS AND HABITS
Favran are not originally from Terrus, and thus, some of their habits or personalities are outlandish to others. While they quickly learn what is considered 'normal', these habits die hard and often lead to confused looks.
Favran Traits
Favran have natural abilities to help them huntPower from the Past
The past generation of the favrans have taught you many things, choose an ability from the list below.
Arcane Touch:
Spellbooks and the general arcane are second nature to you, and you find it almost easier to read then common. You have advantage on arcana checks, additionally, you can read spell scrolls without having to make a check.
Master of Trade:
You are a master of your tools, and you can easily pick up new ones. You have expertise on a tool set of your choice, additionally, you have expertise on one artisan's tool.
Silver Tounges:
Your heritage has taught you how to get what you want from who you want. You gain advantage on social checks that rely on speech, additionally, you cannot be charmed.
Chained Strike
On your turn, as an action, you can make an attack using a magical chain you generate in an empty hand. Choose another creature within 35ft, that creature must make a dexterity saving throw (DC = 12 + your proficiency bonus) or become completely restrained by magical chains until the start of your next turn. You can only use this feature a limited number of times per long rest equal to your proficiency bonus.
Ability Score Increase
Choose one ability score to increase by 1 point.
Languages
You can speak, read, and write Common and another language of your choice.
Age
Favran mature and age at the same rate as humans, but can live up to 50 years longer.
Size
Favran are roughly the same size as humans. Your size is Medium.
Speed
Favran are slightly more nimble then normal. Your walking speed is 35.
Previous Versions
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10/26/2023 1:54:51 PM
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5/27/2026 3:23:08 PM
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