Homebrew Empyrean Species Details
Empyreans are beings born from the union of celestial and infernal bloodlines, existing between two opposing cosmic forces. Some are seen as omens of balance while others are feared as living contradictions to the natural order. Though their appearances vary greatly, all Empyreans possess one unmistakable trait: a pair of supernatural wings tied directly to their soul.
Some Empyreans resemble radiant angels touched by darkness, while others carry unmistakable infernal features softened by divine grace. Their wings may be feathered, leathery, skeletal, draconic, raven-like, or entirely unique.
Empyreans are capable of concealing their wings through supernatural means, allowing them to walk unnoticed among mortals. When revealed, their wings become symbols of awe, fear, power, or judgment depending on the nature of the one who bears them.
Empyrean Traits
Empyreans possess supernatural abilities granted by their celestial and infernal heritage. Their traits reflect their unnatural resilience, overwhelming presence, and mastery of flight.Size
You are Medium or Small. You choose your size when selecting this race.
Languages
You can speak, read, and write Common.
You also know either Infernal or Celestial (your choice).
Additionally, you may speak, read, and write one extra language of your choice.
Ability Score Increase
Increase one ability score by 2 and a different score by 1. Or increase three different abilities by 1.
Celestial-Infernal Presence
Your existence carries an unnatural weight that others instinctively feel.
You gain proficiency in one of the following skills of your choice:
- Persuasion
- Intimidation
- Insight
Dual Soul
The opposing forces within you grant supernatural resilience.
Choose one of the following damage types:
- Radiant
- Fire
- Necrotic
You gain resistance to the chosen damage type.
Whenever you finish a long rest, you may change this resistance to another option from the list.
Empyrean Wings
Heavenfall Surge
Once per combat, when you move on your turn while your wings are manifested, you may double your flying speed until the end of that movement.
This movement does not require an action or bonus action.
After using this trait, you cannot use it again until combat ends or until the start of your next combat encounter, as determined by the DM.
Wing Gust
As a bonus action while your wings are manifested, you beat your wings violently to create a burst of force.
Creatures of your choice within 10 feet of you must succeed on a Strength or Dexterity saving throw.
The saving throw DC equals:
8 + your proficiency bonus + your choice of Strength or Dexterity modifier
On a failed save:
- A creature is pushed up to 10 feet away from you.
If a creature collides with a wall, object, or another creature during this movement, it takes 1d6 bludgeoning damage.
Once you use this trait, you cannot use it again until you finish a short or long rest.
Wing Strike
Your wings are powerful enough to be used as natural weapons.
As an action, you may make a melee weapon attack using your wings.
- Reach: 10 feet
- You may use Strength or Dexterity for the attack and damage rolls.
- On a hit, the target takes bludgeoning damage equal to:
1 + your proficiency bonus + your chosen modifier
Your wings count as natural weapons.
Winged Nature
You possess a pair of physical wings tied to your celestial and infernal heritage.
As a bonus action, you may manifest or conceal your wings.
While your wings are manifested:
- You gain a flying speed equal to your walking speed.
- Your wings are physical objects and occupy space appropriate to their size.
- Clothing and worn equipment shift harmlessly to accommodate their appearance.
While concealed:
- Your wings are hidden through supernatural means and leave no visible trace unless revealed by magic or similar effects.
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