Homebrew Drachanae Species Details

Hailing from Commune's scattered across the land, Drachanae are vicious snake-like beings with human bodies and enormous twin-splitting tails up to 3 times the size of their torso. With two sets of arms, hardened scales and dagger-slit eyes, they are among the most intimidating and fearsome creatures an adventurer can meet. Depending on the commune that they were born into, Drachanae may hold distinct traits, compared to their cousins such as differently coloured complexions and scales, their culture showing in their hair, attire and weapons. 

Drachanae Traits

Human bodies, skin tone varies from region to region. They have long snake tails, up to 3 times the length of their torso, splitting into two tails mid-way down. Two sets of arms. Slit pupils. Long elven-like ears. Jaw unhinges. Fangs.

Superior Darkvision

You gain Darkvision up to 80ft

You gain Thermal Vision 120ft

 

Light Sensitivity

You are more prone to being blinded by light, having disadvantage on saves against being blinded by light.

Poison Resistance

You have resistance to Poison damage, and have advantage on saving throws against being Poisoned

Cold-Blooded

You have vulnerability to Cold damage

Arcanic Education

You gain Proficiency in Arcana

Reptillian Digestion

You can go up to 3 months without eating before you perish. 

Drachanae Poison

As a bonus action, you can bite a target to inject one of a variety of poisons, greatly weakening your enemies.

Paralysis: The target makes a Constitution saving throw or becomes Paralysed for 10 minutes

Enhancement: The target has increased senses, for both positive and negative effects such as increased hearing and feeling more pain

Charm: The target makes a Wisdom saving throw or becomes Charmed for 10 minutes

Primal: The target makes an Intelligence saving throw, or they are overwhelmed with "Fight or Flight" instincts

An affected target repeats their saving throw at the start of each of their turns.

You can use each poison 4 times and all uses reset on a long rest. 

Kinsense

Growing up within a commune, you know what traits are common among your people.

You can sense other Drachanae from your commune within 120ft, unless they greatly hide themselves. 

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