Homebrew Gillykin Species Details

Gillykin are amphibious Humanoids whose bodies retain the soft aquatic traits of early life even as they mature. Their external gills, wide dark eyes, and regenerative flesh mark them as creatures of water and renewal. To an Gillykin, change is not always something to fear. A wound closes. A limb returns. A scar fades into new skin. Many Gillykin view the body as a living record, revised by hardship and restored by time.

As a Gnome, you have these special traits.

Amphibious

You can breathe air and water.

 

Aquatic Adaptation

You ignore Difficult Terrain caused by nonmagical water. In addition, you have Advantage on ability checks you make to swim, hold your position in moving water, or resist being moved by a current.

 

Bioluminescent Gills

Your gills emit a soft glow. As a Bonus Action, you can cause yourself to shed Dim Light in a 10-foot Emanation originating from yourself. The light lasts until you end it as a Bonus Action.

 

Flexible Body

You have Advantage on ability checks you make to escape the Grappled condition.

 

Regenerative Physiology

Your body can knit torn flesh, seal wounds, and restore damaged tissue with unusual speed. As a Magic action, you regain a number of Hit Points equal to a number of d4s equal to your Proficiency Bonus. Once you use this trait, you can’t use it again until you finish a Long Rest. Regeneration by level: Levels 1-4 (2d4), Levels 5-8 (3d4), Levels 9-12 (4d4), Levels 13-16 (5d4), Levels 17-20 (6d4).

Heritages

Your body carries the mark of a particular aquatic environment or magical adaptation. Choose one of the following heritages: Deep (Darkvision 60ft & Adv on Stealth underwater), Ember (Resistance to Fire damage), Verdant (Resistance to Poison damage).

Darkvision

You have Darkvision with a range of 60 feet.