Homebrew bastion warforged Species Details
made of an unknown alloy that will automatically repair itself for 1 hit point on its turn and every allies turn the longest it can be in offense mode is a max of 3 minutes but if it goes to its max its power will be completely drained and will need to be carried and wait for its internal energy core to produce enough power and then it will turn on tho it will be in power saving mode with halved movement speed unless it completes a long rest
bastion warforged Traits
has a mechanical magic blaster that condenses the energy in its surroundings into projectiles doing 1d6 can transform into an offense modebastion offense form
you go into a turret like form with halved movement speed and can no longer fly in later levels you can upgrade yourself for increased power storage and have increased power generation thicker armor your natural ac is 17 due to the strength of the unknown mysterious alloy used in your inception the typing for the damage can vary depending on the gem you choose for your starting gem there's purple for poison green for acid blue for lightning red for fire white for radiant and black for force the projectiles after upgrades can do 2d6 without upgrades it does 1d6
unknown alloy
you have a natural armor of 18 you also have resistance to slashing attacks
laser arm blaster
you are built to fire lasers that do 2d6 to 10d6 of the damage you choose as your damage type you can fire a short range aoe shot or a long range single target shot the damage dice amount increases when you upgrade it
bastion flight
the thruster on your body allow you to fly using magic can only be used for 2 minutes to avoid overheating and using to much power cooldown for this is 1 minute with 6 charges regained via long rest
enhance sight
you can see in the dark and aren't effected by illusions or invisibility due to the magic runes engraved into your core
constructed resilience
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
specialized design
You gain one skill proficiency and one tool proficiency of your choice.
combat programming
you can choose two firearm related feats from the list of firearm feats
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