Homebrew aleaqrab Species Details

In the deserts of Kalmor, Tlincalli have lived for hundreds of generations. Not being native to the desert, they had an extremely small and closely related population. In order to circumvent this problem, they bred with other humanoid species. Over generations the pureblooded Tlincalli dwindled, until they resembled the aleaqrab of today.

Aleaqrab have hard exoskeletons, and deadly stingers. their size can vary wildly, and so can the amount of legs they posses. Typically aleaqrab have 4 legs and 2 arms, however its not uncommon to see aleaqrab with only 2 legs or even 8.

aleaqrab Traits

Aleaqrab have hard exoskeletons, see using their tongue, can burrow through sand, and have a deadly stinger.

Chitin Skin

Either you are covered with a exoskeleton of chitin or your skin is naturally harder, similar to chitin. This grants you +1 AC

Desert Hunting Burrower

Hunting in the desert,  Aleaqrab use their thin hairs to detect the slightest movement, and their tongues to sense heat. This means they do not see normally, only through tremorsense with a range of 80ft and blindsight with a range of 15ft.

Ambush predator

Aleaqrab are renowned ambush predators, even the slightest movement is detected and their deadly stingers are quick to react.

REACTION: Whenever an enemy enters a space within 5ft of you, or is within 5 ft of you when you start your turn, you can make 1 melee attack with your stinger, which deals 2d4 + con modifier in damage

This trait can be used a number of times equal to your proficiency bonus. after this you must wait until next dawn for your body to produce more poison.

Previous Versions

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