Homebrew Fabricant Species Details
A people out of the distant past, Fabricants are machine humanoids of exquisite design. It is unknown by what means they have come to possess sapience, and the complexities of Fabricant mechanisms have yet to be fully grasped by contemporary artificers. Yet despite their origins in circuit and steel, they are as diverse and alive as any other mortal species.
Fabricants commonly emerge from their nanite cocoons with uniformly mundane features, save differences in size. Perhaps as a result, Fabricant cultures practice modifying their bodies for aesthetic purposes of self-expression. Though they do not require clothing, Fabricants dress themselves with rudimentary attire that often grows more refined and elaborate as they develop their individuality. They are fond of accessorizing, adorning themselves with everything from hunting trophies to elegant jewelry.
Fabricant Traits
Creature Type: Construct
Size: Medium (about 6–8 feet tall) or Small (about 3–4 feet tall), chosen when you select this species
Speed: 30 feet
Haptic Dampeners
Your systems filter out overwhelming stimuli, making you resilient to physical impact. When you take Bludgeoning, Slashing, or Piercing damage, you reduce the damage by an amount equal to your Proficiency Bonus.
Machine Processes
You have Advantage on saving throws to avoid or end the Poisoned and Charmed conditions. You are immune to non-magical diseases.
However, you also have Resistance to magical healing, receiving only half the normal amount of restored Hit Points from spells such as Cure Wounds or Potions of Healing.
When you have at least 1 Hit Point, the Mending cantrip heals you for 2d4+2 Hit Points.
Screen Savers
You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 6 hours if you spend those hours in an inactive, motionless state. During this time, you appear inert but remain conscious.
Specialized Design
You are one of many, the purpose of your design mysterious in origin but tangible in effect. You gain Proficiency in one skill of your choice. If you already have Proficiency in the chosen skill, you gain Expertise in that skill instead.
Self-Sustaining
You don’t gain Exhaustion levels from dehydration, malnutrition, or suffocation. You do not need to eat, drink, or breathe.
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