Homebrew Create-a-race (10 Race Points) v1.3 Species Details
"What, what is this thing?! How is this even possible?!"
Well, nothing is impossible if you put your mind into it. It's all in the air, magic. The magical weave allowed for this to happen and well, you get to live with both the benefits and the consequences.
Race Points
You start with 10 race points you can assign on different abilities. You can get more by taking detriments on certain abilities. You cannot go below 0 on these race points.
Create-a-race (10 Race Points) v1.3 Traits
You get to choose how this race is made...go wild.Ability Score Increase
You must choose a option available below. Here are the options:
- Standard ASI #1 (+0 Race Points): When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, to a maximum of 20.
- Standard ASI #2 (+0 Race Points): When determining your character’s ability scores, increase three different scores by 1, to a maximum of 20.
- Reduced ASI #1 (+2 Race Points): When determining your character’s ability scores, increase two different scores by 1, to a maximum of 20.
- Reduced ASI #2 (+2 Race Points): When determining your character’s ability scores, increase one score by 2, to a maximum of 20.
Languages
Here are the options:
Standard (+0 Race Points): You can speak, read, and write Common and a language of your choice. You cannot take Druidic or Thieves' Cant.
Linguist (-1 Race Point): You can speak, read, and write Common and two languages of your choice. You cannot take Druidic or Thieves' Cant.
Age
You mature at the same rate as humans, but you decide your longevity.
Creature Type
What sort of creature do you truly want to be? Here are your options:
Humanoid (+0 Race Points): You are an Humanoid.
Fey (-2 Race Points): You are a Fey. Magic can't put you to sleep. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Creature's Blessing
What sort of creature do you want to be associated with? Here are the options:
Normal (+0 Race Point): No changes.
Draconic Blessing (-1 Race Point): You are also considered an dragonborn for any prerequisite or effect that requires you to be a dragonborn.
Dwarven Blessing (-1 Race Point): You are also considered an dwarf for any prerequisite or effect that requires you to be a dwarf.
Elven Blessing (-1 Race Point): You are also considered an elf for any prerequisite or effect that requires you to be an elf.
Tiefling Blessing (-1 Race Point): You are also considered an tiefling for any prerequisite or effect that requires you to be an tiefling.
Fey'ri Blessing (-3 Race Points): You are also considered both an elf and an tiefling for any prerequisite or effect that requires you to be them.
Size
Your size is Medium or Small of your choosing.
Speed
Speed is very important to adventuring. Its the max speed the body can withstand at a given time. You must choose one. Here are the options:
Normal (+0 Race Points): You have a base walking speed of 30ft.
Quick (-2 Race Points): You have a base walking speed of 35ft.
Slow (+2 Race Points): You have a base walking speed of 25ft.
Eye senses
Eyes are one of the key components of the body. Its vial for scouting, searching, and trying to read people. Here are the options:
- Normal (+0 Race Points) No changes.
- Darkvision (-1 Race Point): You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
- Improved Darkvision (-2 Race Points): You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
- Blind (+2 Race Points): You are now under the affects of the Blinded Condition permanently. You need some Blindsight or Tremorsense or you're screwed.
Natural Weapons
Here are the options:
None (+0 Race Points): No changes.
Natural Weapon (-1 Race Point): Your claws, bite or other similar body part is a natural weapon, which you can use to make unarmed strikes. If you hit with them, the strike deals damage equal to 1d6 + your Strength modifier. The damage type is bludgeoning, piercing or slashing (your choice when you select this race).
Skill proficiency
Being skillful is pretty useful. Here are the options:
None (+0 Race Points): No changes.
Skilled (-1 Race Point): Gain a skill proficiency of your choice.
Talented (-2 Race Points): Gain two skill proficiencies of your choice.
Unusual Nature
This could save you a lot of trouble when the time comes to it. Here are your options:
Normal Nature (+0 Race Points): You need to eat drink and breathe to survive.
Deathless Nature (-1 Race Point): You no longer need to eat, drink, or breathe.
Flying
You have the chance of getting a fly speed. Flight is very good for a ton of situations. Here are the options:
None (+0 Race Points): No changes.
Standard Flight (-5 Race Points): You have visible wings attached to your back. When you are not wearing Medium or Heavy armor, you gain a fly speed equal to your walking speed.
Swimming
Swimming can be really useful in the right situation. Will you get it?
None (+0 Race Points): No changes.
Swimmer (-1 Race Point): You have a swim speed equal to your walking speed, and can breathe underwater.
Climbing
Climbing, natural adventurist and really useful in specific situations. Will you get it? Here are your options:
None (+0 Race Points): No changes.
Climber (-1 Race Point): You have a climbing speed equal to your walking speed.
Superb Climber (-2 Race Points): You have a climbing speed equal to your walking speed. In addition, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
Teleports
Teleporting can be really useful. Here are the options:
None (+0 Race Points): No changes.
Standard Teleporting (-5 Race Points): As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Armor
Armor is survivability. Here are the options:
None (+0 Race Points): No changes.
Natural Armor (-2 Race Points): When you aren't wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Resting
Resting is very important for both the body and mind. How quickly you get up from your slumber will determine a lot on the rest of the adventuring day.
You must choose one. Here are the options:
Normal Sleep (+0 Race Points): You sleep for 8 hours per long rest.
Superb Sleep (-1 Race Point): You can sleep for 8 hours per long rest. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Innate Spellcasting
Here are the options:
None (+0 Race Points): No changes.
Innate Spellcasting (-3 Race Points): You know a cantrip of your choice. When you reach 3rd level, you can cast a 1st level spell of your choice once with this trait. When you reach 5th level, you can cast a 2nd level spell of your choice once with this trait. You must finish a long rest to cast these spells once again with this trait. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this trait).
Build
Normal Build (+0 Race Points): No changes.
Powerful Build (-1 Race Point): You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Extra Proficiencies
Here are the options:
None (+0 Race Points): No changes
Weapons (-1 Race Point): Gain three weapon proficiencies of your choice.
Tools (-1 Race Point):Gain two tool proficiencies of your choice.
Weapons and Tools (-2 Race Points): Gain three weapon and two tool proficiencies of your choice.
No Damage Vulnerabilities (+0 Race Points)
You do not have a Damage Vulnerability.
No Damage Resistances (+0 Race Points)
You do not gain a damage resistance.
Previous Versions
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2/12/2025 5:48:00 PM
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9
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1
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2/14/2025 5:03:30 AM
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19
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1.1
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2/15/2025 2:22:27 PM
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25
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2
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2
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6/3/2026 1:51:14 PM
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159
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7
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2.1
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6/3/2026 1:54:36 PM
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81
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2
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