Homebrew Kalashtar-Changeling Species Details
Nyx glanced at her partner. He had already pulled out his spellbook, and slipped through the shadows. She turned her attention back to their target: a rich man at the back of the crowd. Faedrin snuck up behind the platform, taking caution to not be seen. Very carefully, he launched a terrible mental attack on her and the crowd, prepared for him by Nyx. Seeing the distraction that her partner had caused, Nyx, unfazed by the spell, walked swiftly up to the rich man, stabbed a poisoned dagger through his chest, and cast an invisibility spell on him. Dragging the unseen body into the alleyways, she morphed her face into that of the man, and returned outside.
Powerful But Unstable
From the kalashtar side of them, the kalashtar-changelings are tortured by the force known as the Dreaming Dark as much as any other kalashtar. However, because they have only half the resistance that a kalashtar has, they often succumb to it's power more easily.
When a kalashtar-changeling gives in to the power, they become possessed, acting as deadly weapons of the Dreaming Dark. However, they can be pulled out of this trance-like state, unlike normal kalashtar.
Vengeful Killers
Driven mad by the voices in their heads, kalashtar-changelings sometimes go insane and begin assassinating people. There have been multiple cases of this, and unfortunately, with their appearance-changing powers, they are never caught.
Despite being insane, kalashtar-changelings have been known to be very smart and strategic about what they do. Arne Eldorithe, a kalashtar-changeling at the end of the Dawn Wars, sided with Auril, the snow goddess, an then promptly unraveled her entire cult by the end of it, before disappearing. She was never found.
Kalashtar-Changeling Names
Kalashtar-changelings have names from either the kalashtar or changeling name list, but often change them to stay anonymous.
Kalashtar-Changeling Traits
Kalashtar-changelings are powerful people with shapeshifting powers and dream powersAbility Score Increase
Your Charisma score increases by 2, and you choose 2 other ability scores to increase by 1. Alternatively, you choose 1 other ability score to increase by 2.
Age
Kalashtar-changelings develop physically at the same rate as humans do and have similar lifespans. They reach adulthood a few years earlier.
Alignment
The spirits inside the kalashtar half of a kalashtar-changeling push for good or evil, but the changeling side is often neutral. Kalashtar-changelings are most commonly neutral.
Size
In their natural forms, kalashtar-changelings average between 5 to 6 feet in height, with a slender build. Your size is Medium.
Speed
Your base walking speed is 30 ft.
Mental Discipline
You have resistance to psychic damage.
Mind Link
You can speak telepathically to any creature you can see within 60 feet of you. You don’t need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language or be telepathic itself. As a bonus action when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically to you until the start of your next turn. To use this ability, the creature must be within 60 feet of you and be able to see you.
Change Appearance
As an action, you can transform your appearance or revert to your natural form. You can’t duplicate the appearance of a creature you’ve never seen, and you revert to your natural form if you die. You decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics. You can make yourself appear as a member of another race, though none of your game statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same; if you’re bipedal, you can’t use this trait to become quadrupedal, for instance. Your clothing and other equipment don’t change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible. Even to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.e
Kalashtar-Changeling Instincts
You gain proficiency with two of the following skills of your choice: Deception, Intimidation, Insight, and Persuasion.
Unsettling Visage
When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses. Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.
Languages
You can speak, read, and write Common and two other languages of your choice.
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