Homebrew Beholder-Kin Species Details
They may look similar to any base species, two arms, two legs, and some vague familiar traits of perhaps human, elf of dwarf, however that is where the similarities stop. Beholder-Kin are often awful to look upon, with sharp, needlelike teeth and numerous eyestalks from random parts of their bodies. Most have only one nonstalked eye, like a cyclops, however this is not a hard rule. Ones that retain their sanity more often than not have eyes similar to their base race. They are often covered in thick hide, similar looking to scabs, or tough leather.
Beholder-Kin Traits
Your Beholder-Kin has a variety of traits inherited from their Aberrant nature:Creature Type
You are a Monstrosity
Age
Beholder-Kin age at the same rate as their lineage
Alignment
Beholder-Kin tend to be neutral or evil, but rarely good.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Speed
Your base walking speed is determined by your lineage
Size
You are Medium or Small. You choose the size when you select this race.
Aberrant Body
Your lineage has granted your body many gifts, one being a strange otherworldly lightness. You are immune to the prone condition, and when you create the weight of your character, use the weight as if 1 size category smaller (1/8th the weight).
Abberant Legacy
If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.
Eye Rays
Beginning at 3rd level, you can make a ranged spell attack with your eye ray against a creature you can see within 60 feet of you. On a hit, the target takes 3d10 necrotic damage.
Once you reach 5th level, when you use your eye ray, you can instead cast the sleep, slow, or hold person spell as an action. Your spellcasting ability for your eye ray is Charisma, the DC for these spells is equal to 8 + your proficiency bonus + your Charisma modifier. You must finish a long rest before you can use this feature again.
360 Degree Vision
Your eyestalks allow you to see in any direction. As a result, you gain proficiency with perception. If you already have proficiency with perception, then gain expertise
Languages
You can speak, read, and write common, deep speech, undercommon and one language belonging to your lineage.
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