Homebrew Anbennar Lizardfolk Species Details

 Lizardfolk are a proud and industrious race from the jungles of Sarhal. They are somewhat isolated from the rest of Halann, mistrusting both other races and one another.

They vary greatly in appearance, ranging from lithe and dextrous, to hulking and crocodilic. However, they all share scaly hides tough as armor, and claws that serve as natural weapons.

Lizardfolk Traits

Creature Type: Humanoid
Size: Medium (about 150 - 200 centimeters tall)
Speed: 30 feet

Anbennar Lizardfolk Traits

Your lizardfolk character has access to these traits.

Tough Scales

You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier.

Natural Weapons

Your claws are formidable weapons, which you can use to make unarmed strikes as a Bonus Action. If you hit with them, you deal slashing damage equal to your Strength modifier plus a pool of damage dice that increases as you grow in power, as shown in the scaling table below.

1st - 4th level: 1d8

5th - 11th level: 2d8

12th - 20th level: 3d8

Hydromancy and Astromancy

Lizardfolk have since time immemorial perfected two unique kinds of magic, neither exactly adhering to the classic Cannorian eight schools of magic: hydromancy and astromancy. These practices are deeply connected to the cultural lizardfolk preoccupation with and attraction to lakes, rivers and seas, as well as the natural Lizardfolk inclination towards the stars, used for millennia in navigation and divination. These forms of magic are reflected in lizardfolk imagery and art, which extensively incorporates astrological themes. You choose to specialize in one of these ancient traditions.

Languages

Your character knows Common and Zytazashtu

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