Homebrew Ghoul Species Details

Ghoul (5e Race)

Ability Score Increase

Your Constitution score increases by 1, and your Dexterity score increases by 2.

Age

Ghouls mature at roughly the same rate as humans. Their unnatural condition can greatly extend their lifespan, allowing some to survive for centuries.

Size

Ghouls are similar in size to humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Accustomed to hunting in darkness, you can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light.

Carrion Resilience

You have advantage on saving throws against disease, and you have resistance to poison damage.

Grave Hunger

Your jaws and claws are natural weapons.

Your bite deals 1d8 piercing damage.
Your claws deal 1d6 slashing damage.
You can use Strength or Dexterity for these attacks.

When you reduce a creature to 0 hit points, you can use a bonus action to feed on it if it has flesh and died within the last minute. You gain temporary hit points equal to half their max hit points.

Incorporeality

Once per short or long rest, you can phase through solid matter. You become incorporeal as a bonus action for 1d4 rounds, at which point you become corporeal again. If you're inside a wall you go to the nearest unoccupied space outside that wall and take no damage.

Webbing

You can cast the Web spell at-will, but doing so causes minor strain on your body. By taking 1d4 damage (besides on first usage), you cast Web with a DC of 10 + CHA + PB.

Eerie Presence

You gain proficiency in Acrobatics and Stealth.

Languages

You can speak, read, and write Common and one other language of your choice.

Ghoul Traits

Webbing allows you to trap enemies or anything that would plausibly be done with webs in exchange for some damage. Grave hunger makes your bite and claw have a hit die STR or DEX can be used for those attacks, as well as being able to eat flesh and regain HP or get temp HP. You take less damage from posion and have advantage on saving throw against disease. You gain proficiency in Acrobatics and Stealth. You can see dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light.

Good Luck Hitting Me!

You gain a +2 to DEX and a +1 to CON

Carrion Resilience

You have advantage on saving throws against disease, and you have resistance to poison damage.

Grave Hunger

Your jaws and claws are natural weapons.

 

Your bite deals 1d8 piercing damage.

Your claws deal 1d6 slashing damage.

You can use Strength or Dexterity for these attacks.

 

When you reduce a creature to 0 hit points, you can use a bonus action to feed on it if it has flesh and died within the last minute. You gain temporary hit points equal to half their max hit points.

Incorporeality

Once per short or long rest, you can phase through solid matter. You become incorporeal as a bonus action for 1d4 rounds, at which point you become corporeal again. If you're inside a wall you go to the nearest unoccupied space outside that wall and take no damage.

Webbing

You can cast the Web spell at-will, but doing so causes minor strain on your body. By taking 1d4 damage, you cast Web with a DC of 10 + CHA + PB.

Eerie Presence

You gain proficiency in Acrobatics and Stealth.

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