Homebrew Dhampir Hadozee Species Details

Dhampir Hadozee are hadozee whose bloodlines have been altered by vampiric influence, whether through curses, magical experimentation, ancient pacts, or inherited affliction. They retain the dexterous frames, climbing adaptations, and gliding membranes of their hadozee ancestry, but their appearance becomes sharper and more unsettling over time.

Their fur commonly develops dramatic contrasts in coloration, often pale against deep black, while their eyes take on vivid crimson, amber, or silver hues. Many possess elongated canines, colder body temperatures, and nocturnal habits. Dhampir Hadozee are known for moving silently through rigging, rooftops, and cavern rafters with almost unnatural balance.

Some embrace their predatory nature as hunters, assassins, corsairs, or shadowy scouts. Others struggle against the hunger and isolation brought by their condition, using discipline and control to keep their darker impulses restrained.

Dhampir Hadozee Traits

Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 35 feet

As a Dhampir Hadozee, you inherit the climbing adaptations and gliding membranes of the hadozee alongside the supernatural resilience and predatory nature associated with dhampirs. The following traits represent this fusion of ancestry and curse.

Darkvision

You can see in dim light within 60 feet of yourself as if it were bright light and in darkness as if it were dim light. In darkness, you see in shades of red.

Deathless Nature

You do not need to breathe. Air is a habit your body has forgotten rather than a necessity it resists. You can function normally in vacuum, underwater, or in toxic atmospheres that would otherwise require respiration.

Glide

When you fall at least 10 feet above the ground, you can use your reaction to extend your skin membranes to glide horizontally a number of feet equal to your walking speed, and you take 0 damage from the fall. You determine the direction of the glide.

Spider Climb

Your limbs find purchase where others find only emptiness. You have a climbing speed equal to your walking speed. At 3rd level, you can move freely across vertical surfaces and ceilings without checks or restriction, keeping your hands free as you stalk through height and shadow.

Vampiric Bite

 Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.

  • When you attack with this bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:
  • You regain hit points equal to the piercing damage dealt by the bite.
  • You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite.
  • You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

 

Previous Versions

Name Date Modified Views Adds Version Actions
6/13/2026 4:40:53 PM
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