Homebrew Molefolk Species Details

 

Civilization

Molefolk stay isolated, they stay with their families and a tightly trusted group of friends. Molefolk tend to not stick in towns.

 

Valuables

Molefolk care not for gold or jewels as many other races do. They do not have shops in which to spend it, but when they trade they rely on food instead.

Molefolk Names

A Molefolk’s name is not given, but is earned, a molkfolk is named by what task they are best at. It is not uncommon for their to be many molefolk with the same name.

Molefolk Names: Dig, Mason, Break, Bastion, Smith.

Molefolk Traits

Your molefolk character has an assortment of inborn abilities.

Ability Score Increase

Your Constitution score increases by 2, and your Wisdom score increases by 1.

Age

Molefolk reach adulthood at age 12 and live up to 50 years.

Alignment

Molefolk tend toward lawful good, as they let food and survival guide their decisions. They are rarely evil, with most of them driven by doing their daily job or just gathering food.

Size

Molefolk stand between 3 and 4 feet tall and average about 70-90 pounds. Your size is Small.

Speed

Your base walking speed is 25 feet, and you have a base burrowing speed of 30 feet.

Tremorsense

Accustomed to life underground, you have lost your ability to see, and instead you have gained the ability to sense your surroundings. You can sense anything within 60 feet of you as long as it is touching the ground.

Molefolk Endurance

You have advantage on saving throws against exhaustion saving throws.

Tool Proficiency

You gain proficiency with an artisan's tool of your choice.

Natural Navigator

Whenever you make an Wisdom (Survival) check, you are considered proficient in the Survival skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Mole Claws

Because of your claws, you have a burrowing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Languages

You can speak, read, and write Common and Terran. Terran is a rumbling language with deep tones that reverberate through the listener.

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