Homebrew Gargoyle Species Details

Gargoyle

Gargoyles are artificially made stone creatures that come in a wide variety of shapes and colors. They can look like anything from almost human, to a quadrupedal beast. They can be made from any type of hard earthen materials, including crystals and manmade objects like brick, concrete, and even metals. Gargoyles can be brought to life in a variety of ways. They are often enchanted by a powerful spellcaster to guard their homes, or struck by a wayward curse. Sometimes they are animated by a spirit that can't pass on, or by the earth itself. (it can be anything, as long as your DM approves) Because of their odd origins, gargoyles are rare and have no culture of their own. They are usually fiercely loyal to their creator if they have one, and integrate themselves into their creator's culture.

 

Gargoyle Names

Gargoyle names tend to be simple and related to the earth. Depending on their origin, many have no name at all.

Gargoyle names: Terra, Jade, Clay, Petra, Cliff, Flint, Stone, Slate, Onyx, Craig, Jasper, Jet, Garnet, Sterling, Cobalt



Gargoyle Traits

Ability improvement. Your constitution increases by 2, and your strength increases by 1.

Age. Gargoyles awaken fully grown, learn quickly, and can live for centuries until their bodies crumble to dust.

Size. Gargoyles average 5-7 feet tall and 300lb. Your size is medium or small, depending on design.

Speed. Your base movement speed is 30 ft. You have a climbing speed of 20ft. If you have wings, you can glide for 60ft, but drop 10ft for every 60ft forward. You are unable to swim. Instead you must walk along the bottom of the body of water.

Darkvision. Gargoyles can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Languages. You can speak, read, and write Common.

Magical Body. You do not need to eat or drink, and are unable to. Things like goodberry and potions have no effect on you, but healing spells work as normal. You do not need to breathe, and are immune to breathing related damage such as suffocation or poisonous gas.

Ambush predator. You are an expert in lying in wait to catch your prey. You gain proficiency in deception.

Night Guard. While you can sleep and are affected by sleep spells, you do not need to sleep. but you must remain still for at least 6 hours to regain your energy, similar to an elven trance. During this time you remain perfectly still, but are still able to see and hear like normal.

Natural weapons. you can use your claws to do slashing damage instead of bludgeoning with an unarmed attack.

Stone Skin. Your stone skin makes you very durable. Your base ac is a 13 + dex modifier when you aren't wearing armor. You can use a shield and still gain this benefit, but it does not stack with unarmored defense. Additionally, you don't bleed when injured. Instead your stone skin cracks and crumbles.

Hide in Plain Sight. You can use the hide action to remain completely motionless. Clothing and small handheld objects like weapons magically take on an illusory stone appearance. You must finish a long rest before you can do the illusion again. Those who don't see you move/hide or don't know your true nature must roll an investigation check against your deception to discover your true nature. You can hide in plain sight at any time, but if you are not using the illusion to make your gear appear as stone, you have disadvantage on deception.

Stonebreaker. You have proficiency in Light Hammers, Warhammers, and War Picks.

Gargoyle Traits

Gargoyle Traits Ability improvement. Your constitution increases by 2, and your strength increases by 1.

Creature Type

You are a humanoid. You determine your appearance and whether you resemble any of your kin.

Size

You are Small or Medium (your choice).

Speed

Your base walking speed is 30 feet.

You have a climbing speed of 20 feet.

You have a fly (Glide) speed of 60 feet, dropping 10 feet after every 60 feet.

Ability Score Increase

One Ability Score of your choice increases by 2.

Darkvision

Darkvision. Gargoyles can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Magical Body

Magical Body. You do not need to eat or drink, and are unable to. Things like goodberry and potions have no effect on you, but healing spells work as normal. You do not need to breathe, and are immune to breathing related damage such as suffocation or poisonous gas.

Languages

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

Ambush Predator

Ambush predator. You are an expert in lying in wait to catch your prey. You gain proficiency in deception.

Night guard

Night Guard. While you can sleep and are affected by sleep spells, you do not need to sleep. but you must remain still for at least 6 hours to regain your energy, similar to an elven trance. During this time you remain perfectly still, but are still able to see and hear like normal.

Natural Weapon

Natural weapons. You can use your claws to do slashing damage instead of bludgeoning with an unarmed attack.

Stone Skin

Stone Skin. Your stone skin makes you very durable. Your base ac is a 13 + dex modifier when you aren't wearing armor. You can use a shield and still gain this benefit, but it does not stack with unarmored defense. Additionally, you don't bleed when injured. Instead your stone skin cracks and crumbles.

Hide In Plain Sight

Hide in Plain Sight. You can use the hide action to remain completely motionless. Clothing and small handheld objects like weapons magically take on an illusory stone appearance. You must finish a long rest before you can do the illusion again. Those who don't see you move/hide or don't know your true nature must roll an investigation check against your deception to discover your true nature. You can hide in plain sight at any time, but if you are not using the illusion to make your gear appear as stone, you have disadvantage on deception.

Stonebreaker

Stonebreaker. You have proficiency in Light Hammers, Warhammers, and War Picks.

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