Homebrew Ascended Aasimar Species Details
Ascended Aasimar are mortals whose connection to the Upper Planes has fully awakened, allowing the divine essence within their souls to burn brighter than ever before. Whether descended from angelic beings or infused with celestial power, they embody radiant grace, restorative energy, and the overwhelming presence of the heavens themselves.
Ascended Aasimar can arise from any lineage of mortal ancestry, often manifesting when an aasimar’s dormant celestial blood is pushed beyond its natural limits. While they still resemble their mortal heritage, their divine nature has become far more pronounced. Their lifespans often extend well beyond 160 years, and unmistakable celestial traits begin to emerge, such as permanently luminous eyes, radiant markings etched across the skin, halos of living light, feathered wings, or skin touched by heavenly hues such as silver, opalescent green, or coppery red. Unlike ordinary aasimar, an Ascended Aasimar no longer conceal their celestial nature, the heavens are now an undeniable part of what they are.
Ascended Aasimar Traits
Creature Type: Humanoid
Size: Medium (about 5–8 feet tall)
Speed: 35 feet
Celestial Resistance
You have Resistance to Necrotic damage and Radiant damage.
Darkvision
You have Darkvision with a range of 80 feet.
Divine Restoration
As a Magic action, you touch a creature and roll a number of d6s equal to your Proficiency Bonus. The creature regains a number of Hit Points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a Short or Long Rest.
Light Bearer
You know the Light cantrip. Wisdom is your spellcasting ability for it.
Divine Manifestation
When you reach character level 3, you can transform as a Bonus Action using one of the options below (choose the option each time you transform). The transformation lasts for 1 minute or until you end it (no action required). Once you transform, you can’t do so again until you finish a Short or Long Rest.
Once on each of your turns before the transformation ends, you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damage’s type is either Necrotic for Necrotic Shroud or Radiant for Heavenly Wings and Inner Radiance.
Here are the transformation options:
Heavenly Wings. Two spectral wings sprout from your back temporarily. Until the transformation ends, you have a Fly Speed equal to your Speed.
Inner Radiance. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes Radiant damage equal to your Proficiency Bonus.
Necrotic Shroud. Your eyes briefly become pools of darkness, and flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you must succeed on a Charisma saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus) or have the Frightened condition until the end of your next turn.
Previous Versions
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6/14/2026 3:11:22 AM
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