Homebrew animatronic Species Details
The animatronics' were built to fight in the Last War. The first animatronics' were mindless automatons, but William Afton devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced fully sentient soldiers, blending organic and inorganic materials. animatronics' are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond the war. An animatronic can be a steadfast ally, a cold-hearted killing machine, or a visionary in search of purpose and meaning.
animatronic Traits
built for performance and retrofitted for survival, animatronics posses mechanical skeletons encased in synthetic fur, giving them an imposing presence, a terrifyingly powerful bite, and unique sensory tools designed to track targets in the dark.warforged resilience
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You are immune to disease.
- You don’t need to eat, drink, or breathe.
- You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.
sentry's rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
integrated protection
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, your armor can't be removed from your body against your will
Comments