Homebrew Drwyfynnion Species Details
- Origins and Mythic History
Drwyfynnion oral tradition teaches that their ancestors were once ordinary Felis wanderers who disappeared into the Hall of Worlds during an age so ancient that even the oldest records disagree on its details. Some legends claim they were explorers seeking hidden realms. Others suggest they were refugees fleeing an unknown catastrophe. A few religious traditions teach that Aeloria herself opened a doorway and challenged them to follow where no others dared.
Whatever the truth, the result was the same. Entire clans became trapped within the Hall of Worlds, a vast planar labyrinth connecting realities across existence. There, amid shifting gravity, temporal anomalies, living corridors, and predators that hunted between moments, the Felis survivors adapted over countless generations. Their bodies changed. Their instincts sharpened. Their understanding of reality itself evolved. By the time stable routes back to the mortal world were rediscovered, they had become something new.
The Drwyfynnion remember this transformation as The Becoming, a foundational event in their cultural identity. During this era, their ancestors learned that survival depended not upon strength alone, but upon adaptation, cooperation, and constant movement. The lessons learned within the Hall became the foundation of their civilization. The philosophy known as the Oath of the Forward Step emerged during this period, teaching that truth, courage, and progress are the keys to enduring an ever-changing universe.
Over the centuries, various Drwyfynnion clans began returning to stable worlds. Some settled in distant realms beyond Aetheris. Others established enclaves near planar boundaries throughout the known world. While they never forgot their ancestral homeland, many came to see Aetheris as a place where paths could finally converge rather than endlessly diverge.
Today, the Hall of Worlds remains central to Drwyfynnion identity, but it is no longer their sole home. Modern Drwyfynnion see themselves as both children of the Hall and citizens of Aetheris—a people who carry the lessons of infinite roads into a world finally stable enough to build lasting communities.
- Physical Characteristics
Drwyfynnion possess the unmistakable feline grace common to all Felis peoples, yet subtle differences immediately distinguish them from their terrestrial cousins. Their bodies appear perpetually poised for motion, with a fluid balance and effortless agility that often seems almost supernatural to outsiders.
Fur and Exterior
Most Drwyfynnion possess short to medium-length fur in shades of charcoal gray, obsidian black, dark russet, storm-brown, or muted silver. Beneath the visible coat lies a faintly iridescent underlayer that occasionally catches the light in unusual ways, creating the impression of shifting colors along the body.
Many Drwyfynnion display naturally occurring patterns known as Pathmarks—strange lines, spirals, or geometric markings woven into their fur. No two Pathmarks are identical, and many Drwyfynnion believe these markings reflect the unique journeys of the soul.
Hair
Hair is often thick and coarse, ranging from black and silver to dark auburn and deep brown. Most Drwyfynnion wear practical hairstyles designed not to interfere with movement. Braids, close-cropped styles, tied-back hair, and functional warrior knots are common.
Both men and women frequently decorate their hair with beads, rings, or woven cords that commemorate important journeys, relationships, or achievements.
Eyes
The eyes of the Drwyfynnion are among their most striking features. Amber, gold, silver, pale blue, and luminous gray are common colors. Their pupils narrow to sharp slits in bright light, while darkness often causes their eyes to reflect with an unusual intensity.
Many outsiders describe a Drwyfynnion gaze as unsettlingly perceptive, as though they are noticing details others cannot perceive.
Build
Drwyfynnion possess lean, athletic physiques built for endurance, climbing, agility, and rapid movement. Their musculature is dense without appearing bulky, giving them remarkable strength relative to their size.
Even elderly Drwyfynnion often retain exceptional flexibility and coordination.
Height
Most stand between 5 feet 6 inches and 6 feet 2 inches tall, with males generally occupying the upper end of that range. Their tails are noticeably longer and more flexible than those of many other Felis peoples.
Distinctive Features
Several characteristics set them apart from other Felis:
- Exceptionally sensitive whiskers that aid spatial awareness.
- Highly flexible spines and shoulders.
- Long prehensile tails capable of remarkable dexterity.
- Naturally balanced posture even on unstable surfaces.
- Unique Pathmarks embedded within their fur.
- An instinctive awareness of nearby planar disturbances.
Many Drwyfynnion move with a subtle grace that seems less like walking and more like continuously flowing from one position to another.
- Lifespan, Maturity, and Family Structure
Drwyfynnion mature at approximately the same rate as humans, reaching adulthood around eighteen to twenty years of age. Most live between seventy and ninety years, though individuals with strong ties to planar energies occasionally survive well beyond a century. Such elders are often revered as living repositories of memory and wisdom.
Childhood among the Drwyfynnion is characterized by exploration, movement, and communal education. Young kits are encouraged to develop independence early while remaining deeply connected to their family networks. Learning is highly experiential, with elders teaching through travel, storytelling, observation, and shared challenges rather than formal instruction alone.
The fundamental family unit is known as a Hearth Path. A Hearth Path may include blood relatives, adopted children, bonded companions, close friends, or even unrelated individuals who have chosen to walk life's journey together. Drwyfynnion place enormous value on chosen family, often considering freely forged bonds to be as sacred as those of blood.
Marriage and long-term partnerships are generally viewed as agreements to share a common path rather than contractual obligations. Courtship frequently develops through shared experiences, journeys, and mutual trust. A common Drwyfynnion saying states:
"Walk beside me long enough, and I will know your heart."
Elders occupy an honored role within society. Rather than retiring from community life, they often become mentors, path-guides, historians, and spiritual advisors. Death is viewed not as an ending but as the completion of a journey. Most Drwyfynnion believe the soul eventually rejoins the great pathways of existence, becoming part of the countless echoes that guide future generations forward.
- Society, Governance, and Social Order
Drwyfynnion society is built upon a simple but profound belief: survival and growth are collective endeavors. While individual achievement is respected, the species places greater value upon cooperation, adaptability, and shared experience than personal power or wealth. Their culture developed in an environment where no individual could survive alone, and those lessons continue to shape their communities throughout Aetheris.
The primary social unit remains the Vassyn, often translated as a clan, though the term carries broader meaning. A Vassyn is not solely a bloodline but a community united by shared values, traditions, and life philosophies. Membership may be inherited, earned, or adopted. Individuals frequently maintain ties to multiple Vassyn throughout their lives, reflecting the Drwyfynnion belief that identity evolves rather than remains fixed.
Three great philosophical traditions continue to influence most modern clans:
The Path-Bound (Vassyn'Ryn)
The Path-Bound emphasize exploration, learning, discovery, and adaptation. Their leaders are often navigators, scholars, diplomats, and explorers. They believe understanding new paths is the highest form of service to society.
The Echo-Prowlers (Vassyn'Vask)
The Echo-Prowlers value courage, discipline, and mastery of adversity. Many warriors, hunters, scouts, Blood Hunters, and monster slayers trace their traditions to these clans. They teach that danger reveals truth.
The Gate-Scarred (Vassyn'Thres)
The Gate-Scarred focus on stability, protection, and responsibility. They often serve as guardians, leaders, judges, and keepers of communal traditions. They believe that growth requires secure foundations.
Most Drwyfynnion settlements are governed through councils composed of respected elders, accomplished pathfinders, and representatives chosen by local Hearth Paths. Leadership is viewed as a burden rather than a privilege. Leaders are expected to guide rather than command, and those who seek authority for its own sake are often viewed with suspicion.
Social status is earned primarily through demonstrated competence, wisdom, and service to the community. Wealth alone carries little prestige. A respected pathfinder who has guided dozens of travelers safely through danger often commands greater admiration than a wealthy merchant.
Traditional gender roles among the Drwyfynnion tend to be practical rather than rigid. Men and women participate throughout society according to talent, inclination, and necessity. While individual communities may vary, most Drwyfynnion place greater emphasis on capability than convention.
One ongoing tension within modern society involves the balance between tradition and settlement. Older generations often believe the Drwyfynnion risk losing themselves by becoming too rooted in permanent communities. Younger generations increasingly view Aetheris as their true home rather than a temporary destination. This debate remains one of the defining conversations within Drwyfynnion culture.
- Cultural Identity and Daily Life
To understand Drwyfynnion culture, one must first understand that movement itself is considered a virtue. This does not necessarily mean constant travel. Rather, it reflects a belief that individuals should continually grow, learn, improve, and challenge themselves. A stagnant life is considered an unfulfilled life.
Daily life among the Drwyfynnion blends practicality with subtle ritual. Most communities begin each day with a practice known as a Pathwalk, a brief period of solitary movement during which individuals reflect upon their goals, responsibilities, and personal growth. Some walk village paths, others climb rooftops or forest trails, while urban Drwyfynnion may simply wander city streets before beginning their work.
Their homes reflect both their extraplanar heritage and their adaptation to Aetheris. Drwyfynnion architecture favors open spaces, elevated walkways, rooftop gardens, climbing surfaces, and interconnected structures. Even permanent settlements are designed to encourage movement and interaction rather than isolation.
Food tends to emphasize fresh ingredients, preserved travel rations, smoked meats, river fish, fruits, nuts, and spiced stews. Shared meals carry deep social significance. Guests are welcomed generously, and refusing hospitality without good reason is considered discourteous.
Storytelling occupies a central place in Drwyfynnion culture. Their histories are preserved through Echo-Lore, a combination of oral tradition, performance, movement, and memory. Stories are often acted out physically rather than merely recited, with gestures and movement carrying symbolic meaning.
Music similarly emphasizes rhythm and motion. Percussion instruments, flutes, drums, and stringed instruments accompany dances that often resemble martial exercises or acrobatic displays. To many outsiders, the distinction between celebration, training, and artistic expression can be difficult to discern.
Education focuses heavily on experience. Children are encouraged to explore, experiment, and learn through participation. Mentorship is highly valued, and practical competence is often considered more important than formal credentials.
Among the virtues most admired by Drwyfynnion are:
- Courage
- Adaptability
- Honesty
- Curiosity
- Loyalty
- Self-improvement
- Reliability
Among the traits most criticized are:
- Cowardice
- Stagnation
- Deceit
- Complacency
- Selfishness
- Needless cruelty
A common Drwyfynnion saying captures this philosophy:
"Every path teaches. Only the unwilling fail to learn."
Mature Themes and Adult Worldbuilding
Like many peoples of Aetheris, the Drwyfynnion are shaped by challenges that extend beyond adventure and warfare.
The Burden of Rootlessness
Many Drwyfynnion struggle with questions of identity and belonging. Their ancestors came from elsewhere, and even after generations in Aetheris, some still feel caught between two worlds. This can create feelings of restlessness, displacement, and uncertainty regarding where they truly belong.
Older generations often encourage maintaining Hallway traditions, while younger Drwyfynnion increasingly embrace local customs and identities. These differing perspectives occasionally create tension within families and communities.
Intercultural Relationships
Because Drwyfynnion communities are relatively small and widely dispersed, relationships with members of other species are common and widely accepted. Mixed-species households, adopted children, and blended family traditions are particularly prevalent.
These relationships enrich Drwyfynnion culture but can also create disputes involving inheritance, cultural identity, religious practice, and family obligations. Such challenges are generally approached through negotiation rather than rigid legal structures.
Oaths and Personal Responsibility
The Oath of the Forward Step remains a foundational cultural ideal. While not legally binding, violations of its principles can carry serious social consequences.
Individuals who repeatedly abandon responsibilities, betray companions, or refuse accountability may find themselves ostracized or pressured to undertake journeys of atonement. Such conflicts can create deeply personal stories involving redemption, exile, forgiveness, and self-discovery.
The Fear of Stagnation
Perhaps the most uniquely Drwyfynnion anxiety is the fear of becoming trapped—not physically, but emotionally or spiritually. Many struggle with balancing ambition against contentment.
Some become compulsive wanderers unable to settle down. Others throw themselves into increasingly dangerous pursuits simply to avoid feeling stagnant. Wise elders often teach that growth does not always require movement, a lesson many younger Drwyfynnion spend years learning.
- Traditions, Rituals, and Ceremonies
Though highly adaptable, the Drwyfynnion maintain a rich network of traditions that reinforce their identity and worldview.
The Spiral Gate
The most important coming-of-age ritual.
Young Drwyfynnion undertake a carefully supervised series of physical, mental, and spiritual challenges designed to test courage, honesty, and adaptability.
Completion marks the transition into adulthood and grants the individual their first formal Pathname.
Most outsiders view the ritual with admiration, though many find its dangers excessive.
The Oath of the Forward Step
A sacred vow spoken during major life transitions.
Individuals recite the oath when:
- entering adulthood
- joining a clan
- marrying
- accepting leadership
- beginning significant journeys
The oath serves as a public declaration of responsibility and commitment.
The Three-Day Walk
A bonding tradition often undertaken by close friends, romantic partners, military units, or newly formed adventuring groups.
Participants travel together for three days with minimal possessions and no outside assistance.
The purpose is not survival but understanding. By the journey's conclusion, participants are expected to know one another honestly and completely.
Many lifelong friendships and marriages begin with a Three-Day Walk.
The Echo Remembrance
The primary mourning ceremony.
Family and friends gather to share stories, memories, and lessons learned from the deceased. Rather than focusing on grief alone, the ceremony celebrates the paths the departed walked and the lives they touched.
At the conclusion, participants symbolically take several steps forward together, signifying the continuation of the journey.
The Festival of Many Doors
Held annually in most major Drwyfynnion communities.
The festival celebrates opportunity, discovery, and change. Markets, performances, competitions, storytelling events, and communal feasts fill the streets.
Visitors from other cultures are particularly welcomed during this celebration, making it one of the most vibrant festivals associated with the species.
Many important friendships, trade agreements, and romances begin during the Festival of Many Doors.
- Religion, Philosophy, and Spiritual Beliefs
The spiritual life of the Drwyfynnion is deeply intertwined with their belief that existence itself is a journey. While most embrace the broader teachings of the Celestial Harmony, they interpret its principles through the lens of motion, growth, and continual transformation. To a Drwyfynnion, the divine is not merely found in temples or sacred texts, but in every choice, every path taken, and every opportunity embraced.
Unlike some cultures whose faith centers upon obedience, the Drwyfynnion emphasize participation. The gods are not viewed as distant rulers but as guides who illuminate possible paths. Individuals are expected to actively engage with destiny rather than passively await it. This belief creates a culture that values initiative, courage, and personal responsibility.
Among the Celestial Harmony, several deities hold particular significance within Drwyfynnion communities.
Aeloria, Lady of New Dawns
Aeloria is perhaps the most universally revered deity among the Drwyfynnion. She represents new beginnings, hope, discovery, and the courage to step through unknown doors. Explorers, adventurers, and travelers frequently invoke her blessing before embarking upon significant journeys.
Many settlements maintain Dawn Gates—simple arches or shrines dedicated to Aeloria through which travelers symbolically pass before beginning important endeavors.
Vaelora, Weaver of Fate
Vaelora occupies a central place in Drwyfynnion philosophy. They view fate not as a fixed destination but as an ever-changing web of possibilities shaped by individual choices.
Path-Seers, philosophers, navigators, and storytellers often devote themselves to her teachings. Many Drwyfynnion believe every decision creates new pathways within Vaelora's tapestry.
Nytheris, Lady of Shadows and Secrets
Nytheris is respected rather than feared. To the Drwyfynnion, she embodies hidden truths, unseen dangers, and the wisdom gained through caution.
Scouts, rogues, hunters, and those who travel dangerous roads frequently honor Nytheris. Her followers teach that not every path should be walked openly.
Kaelith Frostbound
Though less universally worshipped, Kaelith is highly respected among Gatewardens and elders. She represents discipline, patience, and the stillness required to understand motion.
Her teachings serve as an important counterbalance to the Drwyfynnion tendency toward constant activity.
The Philosophy of the Forward Step
Beyond formal religion, nearly all Drwyfynnion embrace a cultural philosophy known as the Forward Step.
Its core principles are simple:
- Growth is sacred.
- Fear should be acknowledged, not obeyed.
- Every choice creates new possibilities.
- Truth allows clear navigation.
- Stagnation leads to decline.
These beliefs influence virtually every aspect of Drwyfynnion life, from politics and education to romance and personal ambition.
The philosophy does not demand constant travel. Rather, it encourages continual development. A scholar pursuing mastery of their craft may be following the Forward Step just as faithfully as an explorer charting unknown lands.
Death and the Soul
Most Drwyfynnion believe the soul continues its journey after death.
According to tradition, each life creates an echo that joins countless others upon the Great Path Beyond Sight. These echoes do not vanish but remain part of the cosmic tapestry, guiding future generations through intuition, memory, and inspiration.
For this reason, death is approached with solemn respect rather than despair. Grief is natural, but endings are viewed as transitions rather than annihilation.
A common funerary blessing states:
"May your path remain clear beyond the final door."
- Relations with Other Peoples
Having lived both within and beyond Aetheris, the Drwyfynnion possess a remarkably adaptable approach to foreign cultures. They are naturally curious about unfamiliar customs and generally view cultural exchange as an opportunity for growth rather than a threat.
This openness has allowed them to establish productive relationships with many peoples throughout the world.
The various Felis cultures generally view the Drwyfynnion as distant cousins who ventured farther than any sensible individual should. While some Felis admire their courage and accomplishments, others consider them eccentric, restless, or difficult to understand.
Relations with humans are typically positive. Humans appreciate the Drwyfynnion's adaptability, practical mindset, and willingness to explore dangerous frontiers. In turn, many Drwyfynnion admire humanity's ambition and capacity for innovation.
Dwarves earn considerable respect among the Drwyfynnion. Though their temperaments differ greatly, both cultures value competence, reliability, and earned respect. Drwyfynnion often find dwarven craftsmanship impressive, while dwarves appreciate Drwyfynnion honesty and professionalism.
Elves occupy a more complicated position. Drwyfynnion admire elven wisdom and mastery of tradition but sometimes view them as overly cautious or resistant to change. Likewise, many elves see the Drwyfynnion as unnecessarily impulsive.
Among the extraplanar peoples of Aetheris, the Drwyfynnion often serve as intermediaries and guides. Their ancestral connection to the Hall of Worlds grants them unique credibility in matters involving planar travel and dimensional phenomena.
The Eightfold Ledger
The relationship between the Drwyfynnion and the Eightfold Ledger remains complex.
Historically, the Drwyfynnion inhabited portions of the Hall of Worlds long before the Ledger established its modern influence. This has created a persistent cultural tension. Many Drwyfynnion respect the Ledger's organizational capabilities while simultaneously resenting attempts to regulate or control pathways they consider part of their ancestral heritage.
Some Drwyfynnion work closely with Ledger Houses as guides, scouts, navigators, and agents. Others actively oppose what they perceive as monopolization of the Hall's freedoms.
The relationship varies significantly from clan to clan.
Common Misconceptions
Many outsiders mistakenly assume:
- All Drwyfynnion are wanderers.
- They possess innate teleportation magic.
- They are incapable of settling down.
- They care little for family or community.
- They belong to the Eightfold Ledger.
None of these assumptions are universally true.
Modern Drwyfynnion maintain thriving communities throughout Aetheris and often possess stronger social bonds than many sedentary cultures.
- Settlements, Homelands, and Presence in Aetheris
While the Hall of Worlds remains their ancestral homeland, the majority of Drwyfynnion now reside permanently within Aetheris. Over centuries, they established communities near regions where the boundaries between worlds feel thin and where opportunities for exploration remain plentiful.
Their greatest concentrations are found within the Riftmarch Enclaves, a loose collection of settlements scattered along ancient planar scars, unstable magical regions, and crossroads frequented by travelers.
Though politically independent, these communities maintain close cultural ties through trade, shared traditions, and regular exchanges of scholars, guides, and storytellers.
Drwyfynnion architecture reflects both practicality and their cultural values. Their settlements favor:
- interconnected walkways
- elevated structures
- rooftop gardens
- observation towers
- climbing surfaces
- open communal plazas
Buildings are designed to encourage movement, conversation, and shared experiences rather than isolation.
Visitors often note that Drwyfynnion settlements feel simultaneously orderly and dynamic. Paths weave through every level of the community, creating an environment where movement itself becomes part of daily life.
Beyond their primary enclaves, smaller Drwyfynnion communities can be found throughout Aetheris. They are particularly common in:
- major trade cities
- frontier settlements
- magical academies
- ports
- adventuring hubs
- planar research centers
Many Drwyfynnion willingly integrate into local societies while maintaining strong cultural traditions of their own.
The Riftmarch Identity
A growing number of younger Drwyfynnion identify themselves first as citizens of the Riftmarch Enclaves and second as descendants of the Hall.
This emerging identity has become one of the defining cultural developments of recent centuries and continues to shape debates regarding the future of their people.
- Adventurers and Callings
Few cultures produce adventurers as naturally as the Drwyfynnion.
Their cultural values encourage exploration, self-improvement, and the pursuit of new experiences. Young Drwyfynnion are often expected to spend at least part of their lives beyond the safety of their home communities, testing themselves against the wider world.
Some leave in search of knowledge. Others pursue spiritual growth, personal challenges, forgotten ruins, planar mysteries, or opportunities for service. A few simply feel compelled to follow paths whose destinations remain unknown.
Drwyfynnion society generally views adventuring as a respectable and often necessary stage of life. Successful adventurers return with stories, wisdom, relationships, and perspectives that strengthen their communities.
Common callings include:
- Rangers
- Rogues
- Monks
- Fighters
- Blood Hunters
- Clerics of Aeloria or Vaelora
- Warlocks tied to planar entities
- Wizards specializing in planar studies
- Bards who preserve Echo-Lore traditions
Many become scouts, navigators, explorers, archaeologists, monster hunters, caravan leaders, mercenaries, or scholars.
Even those who eventually settle into quiet lives often retain the spirit of the Forward Step. To be Drwyfynnion is to believe that there is always another lesson to learn, another horizon to reach, and another door waiting to be opened.
- Role in the World
The Drwyfynnion embody themes of exploration, adaptation, personal growth, and the search for belonging. They are particularly well suited for campaigns involving travel, planar mysteries, ancient ruins, forgotten knowledge, frontier exploration, and personal journeys of self-discovery.
Unlike many species whose identities are rooted firmly in a single homeland or tradition, the Drwyfynnion exist between worlds. They represent the tension between heritage and change, between remembering where one came from and deciding where one wishes to go next.
For players, the Drwyfynnion provide opportunities to explore stories involving:
- wanderlust and belonging
- cultural identity
- planar exploration
- personal growth
- found family
- redemption
- discovery
- duty versus freedom
For Dungeon Masters, they offer natural connections to the Hall of Worlds, the Eightfold Ledger, ancient portals, forgotten pathways, and countless extraplanar adventures.
The Drwyfynnion are ultimately a people defined not by where they stand, but by where they are willing to go.
Appendix A: Cultural Traits Table
|
d12 |
Cultural Trait |
|
1 |
You collect small objects from every place you visit. |
|
2 |
You never sleep in the same position twice. |
|
3 |
You instinctively map exits whenever entering a room. |
|
4 |
You believe every stranger has a lesson to teach. |
|
5 |
You maintain a journal of important life paths. |
|
6 |
You dislike remaining in one settlement for too long. |
|
7 |
You frequently quote Drwyfynnion proverbs. |
|
8 |
You feel uncomfortable when doors are locked behind you. |
|
9 |
You wear beads or cords marking significant journeys. |
|
10 |
You enjoy climbing to high vantage points while thinking. |
|
11 |
You maintain lifelong correspondence with former traveling companions. |
|
12 |
You believe every failure contains a hidden lesson. |
Drwyfynnion Traits
As a Drwyfynnion, you have the following racial traits.Ability Score Increases
Your Dexterity score increases by 2 and your Wisdom score increases by 1.
Creature Type
You are a Humanoid.
Size
You are Medium
Speed
Your walking speed is 35 feet, and you have a climbing speed equal to your walking speed.
Cat’s Claws
You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Hallway-Born Instincts
Your senses are naturally attuned to irregularities in the environment.
You gain proficiency in Perception and Survival.
In addition, whenever you make an Intelligence (Arcana), Wisdom (Perception), or Wisdom (Survival) check involving portals, planar disturbances, dimensional anomalies, magical gateways, or teleportation effects, you may add your Proficiency Bonus if you are not already proficient.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Feline Agility
Your body instinctively compensates for unstable terrain and shifting momentum.
You have Advantage on ability checks and saving throws made to resist being shoved, knocked prone, or forcibly moved.
In addition, when you fall, you may use your Reaction to reduce falling damage by an amount equal to five times your level.
Void-Step
Generations of adaptation to unstable realities have granted you an instinctive ability to slip through tiny folds in space.
When a creature you can see hits you with an attack, you may use your Reaction to teleport up to 10 feet to an unoccupied space you can see.
After teleporting, reduce the damage taken by an amount equal to your Proficiency Bonus + your Wisdom modifier (minimum 1).
You may use this trait a number of times equal to your Proficiency Bonus, regaining all uses when you finish a Long Rest.
Previous Versions
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