Homebrew Air dragonborn Species Details
The ancestors of dragonborn hatched from the eggs of chromatic and metallic dragons. One story holds that these eggs were blessed by the dragon gods Bahamut and Tiamat, who wanted to populate the multiverse with people created in their image. Another story claims that dragons created the first dragonborn without the gods’ blessings. Whatever their origin, dragonborn have made homes for themselves on the Material Plane.
Dragonborn look like wingless, bipedal dragons— scaly, bright-eyed, and thick-boned with horns on their heads—and their coloration and other features are reminiscent of their draconic ancestors.
Air dragonborn are thinner and more streamlined after adapting to live in the air. They gather materials to build large nests on mountaintops, where they live in large groups, but some like to make nests in tall trees. Air dragonborn are not used to company from any other race and are often distrusting of them, but a few air dragonborn become adventururs.
Dragonborn Traits
Creature Type: Humanoid
Size: Medium (about 5–7 feet tall)
Speed: 30 feet
breath weapon: You have a breath weapon like a normal dragon born, but it is rare to have a normal one, instead having a weapon that deals 2d6 force damage (30ft cone) and a dex save of 14 fail for full damage suceed for half damage etc, and everyone hit is moved 10 ft away from the user.
Natural flier: Since air dragonborn are so well adapted to the air, when you expend your use of flight, it lasts for your dex modifier x 2 minutes.
Languages: As an air dragonborn, you speak fluent draconic, but most air dragonborn can speak broken commen, and some are even fluent.
Mountaintop dweller: Due to most air dragonborn living on mountaintops, they have developed a resistance to cold damage and harsh cold.
Colector: Because air dragonborn instictualy look for interesting trinkits, you have advantage on all rolls to build or find something small.
Streamlined: your dex increases by 2 points.
As a Dragonborn, you have these special traits.Draconic Ancestry
Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.
| Dragon | Damage Type |
|---|---|
| Black | Acid |
| Blue | Lightning |
| Brass | Fire |
| Bronze | Lightning |
| Copper | Acid |
| Gold | Fire |
| Green | Poison |
| Red | Fire |
| Silver | Cold |
| White | Cold |
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).
You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Damage Resistance
You have Resistance to the damage type determined by your Draconic Ancestry trait.
Darkvision
You have Darkvision with a range of 60 feet.
Draconic Flight
When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can’t use it again until you finish a Long Rest.
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