Homebrew Disassembly Drone Species Details
Disassembly Drone Traits
Your heavily modified, synthetic chassis grants you a devastating array of weaponized systems and adaptive nanite traits. Ability Score Increase; Your Dexterity score increases by 2, and one other score of your choice increases by 1. Age; Disassembly Drones are created fully formed and do not physically age; You are immune to magical aging and cannot die of old age. Size; Your size is Medium; Female models are slenderer (approx. 5'5"), while male models are broader (approx. 5'8"). Speed; Your base walking speed is 30 feet.Superior Darkvision
Thanks to your advanced visor and HUD array, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Blade Wings
As a bonus action, you may deploy or retract your 7-foot-long wings. While deployed, you may only wear light armor, and your space becomes a 15-foot square (height and size unchanged). If you try to deploy your wings while wearing medium or heavy armor, you must roll a d6. On an odd roll, you fail to deploy your wings. On an even roll, you break the armor; its mechanical effects still function, but your Armor Class changes to your natural AC. While deployed, you gain two benefits:
- Gliding Flight. You have a 30-foot flying speed, but you must land by the end of your turn. At 5th level, you can fly freely, and this flying speed increases to 50 feet.
- Wing Shield. When hit by a ranged attack, you can use your reaction to gain a +2 bonus to AC against that attack.
System Stasis
You do not sleep. Instead, you enter a 4-hour cooling stasis to gain the benefits of a long rest. You remain conscious during this time but have disadvantage on Wisdom (Perception) checks, and you cannot move, or take any type of action while resting.
Construct Nature
Your creature type is construct. You have resistance to poison damage, as well as advantage on saving throws against the charmed, poisoned, and stunned conditions. You do not need to eat, drink, or breathe.
HUD Scanner
Your advanced targeting systems and sensory software grant you exceptional tracking abilities. You gain proficiency in the Perception and Investigation skills. Additionally, your weapon attacks score a critical hit on a roll of 19 or 20.
Oil Dependency
To prevent catastrophic core overheating, you must drink 1 gallon of oil or blood every 3 days. If you go without it, your systems degrade: you lose the benefits of your HUD Scanner and Regeneration traits, you take 1 level of exhaustion per day, and your Overheating trait triggers in partial sunlight instead of direct sunlight while its damage increases from 5 to 10 fire damage.
Regeneration
Once per long rest, you may use your bonus action to roll 1 hit die and regain that amount of hit points as long as you have at least 1 hit point and are not in direct sunlight.
Overheating
Direct sunlight causes your nanites to overheat; you take 5 fire damage when you start your turn in direct sunlight. While in direct sunlight, you have disadvantage on attack rolls and ability checks.
Nanite Acid Tail
Description: As an action, you can use your tail to make a special melee weapon attack against one creature within 10 feet of you. You are proficient with this attack, and you use your choice of Strength or Dexterity for its attack and damage rolls. Once you use this feature, you cannot use it again until you finish a short or long rest.
- On a Hit: The target takes piercing damage equal to 1d6 + your Strength or Dexterity modifier, plus 2d6 acid damage.
- Ongoing Meltdown: The target must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or take 1d6 acid damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
- Material Dissolution:
- Vulnerability: Constructs, Metallic Dragons, and Metallic Elementals have vulnerability to this acid damage.
- Resistance: Fiends, Oozes, and Humanoids (Plane-Touched) have resistance to this acid damage.
- Immunity: Incorporeal Undead, Pure Elementals, and Black & Copper Chromatic Dragons have immunity to this acid damage.
- Targeting Glitch: If the attack roll is between 1 and 5, your programming errors. The attack automatically misses the intended target and instead strikes the nearest ally within 10 feet of you. If no allies are within reach, you accidentally strike yourself.
Neutralizing Saliva
To prevent accidental self-destruction, your mouth produces a specialized, glowing neutralizing agent. As an action, you can spit or apply this saliva to yourself or a metallic creature within 5 feet of you. If the target is currently taking ongoing acid damage from a Nanite Acid Tail feature, that effect ends immediately. Additionally, the target's system is repaired, regaining a number of hit points equal to 2d6 + your Constitution modifier. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Interchangeable Hands
Your forearms can morph into weapons and tools using programmable nanites. Standard hands and claws are built-in and cost 0 points. You have 10 System Points to use on weapons, and an additional 5 points to use on tools and utility items to build your loadout. Choose your active configurations from the options below.
Interchangeable Hands
Your forearms can morph into weapons and tools using programmable nanites. Standard hands and claws are built-in and cost 0 points. You have 10 System Points to use on weapons, and an additional 5 points to use on tools and utility items to build your loadout. Choose your active configurations from the options below.
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