Homebrew Asura Species Details

The asura value intelligence and intellectual superiority over all other attributes. Individual asura will dedicate an entire lifespan to building a portfolio of successful projects or becoming the foremost expert of some tiny aspect of the arcane. They constantly seek to prove their own intellectual superiority, and by extension the superiority of the asura race. This typically results in asura being arrogant to the point of rudeness towards others, especially towards non-asura races. The asura have quickly established their intellectual and magical superiority over the other races and view them as useful primarily for heavy lifting, taking risks, and asking stupid questions.

Asura magical technology is second to none. Their experiments with magic are evident through the impressive floating structures found around and within their cities. Many asura study the difficult art of golemancy, and golems are often used for defense and general work. The golems' complete absence of intelligence and huge size complements the asura perfectly. The most important contribution of the asura to Tyrian society is the asura gate network which links many of the major cities of Tyria. To maintain this, they have retained a neutral attitude to all races.

The asura education holds three forms. First, children learn in small groups in labs within Metrica Province. When they're old enough, if they qualify, they join one of the three asuran colleges: The College of Statics, College of Dynamics, and College of Synergetics. Thirdly, asura will often study under mentors as an assistant; it's unclear when this takes place in the asuran education span, however. After graduation from college, asura typically join a krewe and a lab until they can become their own krewe leaders.

The asuran script, the asura's written language, is among the most used writing styles in Tyria. Though only used by asura who also use New Krytan, it is one of the parts of their culture that has remained unchanged since their surfacing from the Depths.

Asura have a strong sense of family and extended family, they affectionately refer to their children as "progeny" or "offspring". They also venerate their parents, and grandparents. Asura traditionally cremate their dead. Asura tend to practice serial monogamy, in that they have a serious romantic relationship with only one other asura at a time. Most of these relationships are equal partnerships which often (but not always) have a firm, pre-determined end date. Most often, such relationships come out of two asura who fall in love with the same beautiful concept. These marriages of the mind produce rapid development of ideas, increased conceptual paradigms, and/or children. Relationships that break up tend to feature more fights about who gets the inventions than who gets the kids.

By human standards, asura are very short. Described as only coming up to the belt of a human, an asura is usually between two feet ten inches and three feet eleven inches tall. They typically have slender builds, with the head, hands, and feet in somewhat exaggerated proportions. The head in particular is a wide, flat ellipsoid whose width is extended further by large, highly articulate ears which usually drop from the sides of the head. Asura eyes are large and come in a variety of colors; their size is the evolutionary result of being a subterranean race, as small frames can easier traverse their traditional homes in the depths. Their mouths are wide and filled with pointed, shark-like teeth which are adapted to catch wild game and eat stone-like fungi in the Depths.


Asura Traits

Creature Type: Humanoid
Size: Small (about 3–4 feet tall)
Speed: 30 feet

As an Asura, you have these special traits.

Darkvision

You have Darkvision with a range of 60 feet.

Asuran Cunning

You have Advantage on Intelligence, Wisdom, and Charisma saving throws.

Asuran Education

You attended an Asuran College where you learned how to wield supernatural abilities. Choose one of the following options; whichever one you choose, Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage):

College of Statics. Members of this college are analytical and cautious, preferring to do the work right the first time and build things that last. You know the Resistance cantrip. You also always have the Shield spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. You can also use any spell slots you have to cast the spell.

College of Dynamics. The members of this college are typically enthusiastic about their highly experimental work, spontaneously imagining potential solutions to problems no one else yet perceives. You know the Eldritch Blast cantrip. You also always have the Witch Bolt spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. You can also use any spell slots you have to cast the spell.

College of Synergistics. The members of this college study magical metaphysics, cybernetic systems, and the theory of abstract structures. You know the Guidance cantrip. You also always have the Construct Golem spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. You can also use any spell slots you have to cast the spell.

 

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6/29/2026 4:46:32 AM
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