Homebrew Adaros (Sharkfolk) Species Details
Adaros are frightful creatures with the upper bodies of muscular humanoids, the lower bodies of sleek sharks, and enormous jaws filled with razor-sharp teeth.
Nomadic predators of the deep, adaros travel in packs through tropical waters, hunting their prey with poisoned spears and then devouring the victims raw. Adaros willingly feed on humans, merfolk, and other sentient creatures.
Adaro adventurers are the rare shark-people who have learned to control their bloodlust to achieve a long-term goal, such as conquering a large territory, plundering a submerged city, or working alongside other creatures to stop a greater threat.
Adaros’s Traits
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall).
Speed: 20 feet Walking; 40 feet Swimming
Keen scent: Sharkfolk have advantage on perception checks underwater, and can detect blood in a 180ft radius
Sharkskin: Your armour class is 12+Dex when you are not wearing armour
Powerful Bite: Your bite is a natural weapon that can deal 1d6+Str points of damage
Rain Frenzy: When fighting in rain or underwater, sharkfolk act as if under the effect of a barbarian’s Reckless Attack.
Poison Resistance: Advantage on saving throws to avoid being poisoned
Shark Friendship: You can cast Animal Friendship an unlimited number of times with this trait, but you can target only sharks with it. Any sharks under the effect of your charm can be commanded to execute simple concepts only, such as “attack,” “come,” and “defend.”
Bestial Instincts
Channeling the beast within, you gain proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival.
Darkvision
You have Darkvision with a range of 60 feet.
Shifting
As a Bonus Action, you can shape-shift to assume a more bestial appearance. This transformation lasts for 1 minute or until you revert to your normal appearance as a Bonus Action. When you shift, you gain Temporary Hit Points equal to 2 times your Proficiency Bonus. You can shift a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Whenever you shift, you gain the benefit of one of the following options (choose when you select this species)
Beasthide. You gain 1d6 additional Temporary Hit Points. While shifted, you have a +1 bonus to your Armor Class.
Longtooth. When you shift and as a Bonus Action on your other turns while shifted, you can use your elongated fangs to make an Unarmed Strike. If you hit with this Unarmed Strike and deal damage, you can deal Piercing damage equal to 1d6 plus your Strength modifier, instead of the normal damage of an Unarmed Strike.
Swiftstride. While you are shifted, your Speed increases by 10 feet. Additionally, you can move up to 10 feet as a Reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn’t provoke Opportunity Attacks.
Wildhunt. While shifted, you have Advantage on Wisdom checks. Additionally, no creature within 30 feet of you can have Advantage on an attack roll against you unless you have the Incapacitated condition.
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