Homebrew Fluff Species Details

Fluffs are puffy humanoid creatures that originate from the Feywild, not much about their history is known. Their Light bodies give them natural buoyancy allowing them to swim with ease. Their cute and cuddly nature has fooled many as these are, at their core, deceptive Fey creatures. Their thick, fluffy outside deceives aggressors as their bodies are quite skinny. Many who fight these adorable creatures underestimate them. Most can be found as merchants and traders, but some choose the adventurous life, the life of danger

 

Creating Your Character

When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Players handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.

Creature Type

Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.

Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type. (The autognome is a noteworthy exception because of its Healing Machine trait.)

Life Span

The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description of the race in question.

Height and Weight

Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random height and weight table in the Players handbook, and choose the row in the table that best represents the build you imagine for your character.

Fluff Traits

As a Fluff player character, you have the following traits.

Creature Type

You are a Monstrosity.

Size

You are Medium or Small. You choose the size when you select this race.

Speed

Your walking speed is 30 feet.

Deceptive fluff

Your dense fluff deceives aggressors. You have a base armor class of 13 + Dexterity modifier while not wearing armor. Features like Unarmored Defense use 13 as the base armor class

Fey Ancestry

Fey Ancestry: You have advantage on saving throws you make to avoid or end the charmed condition on yourself. 

Just a cuddly guy

You are proficient in Persuasion and Deception due to your adorable nature

Buoyant fluff

Due to your light weight you float easily in water. You have a swim speed equal to your walking speed

Previous Versions

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