Homebrew FELINE WITCHKIN Species Details
These rare beings are ancient black cats infused with old magic, able to take on graceful humanoid forms. They appear lithe and elegant, often with subtle feline features, but their true shape is that of a small black cat.
Playful, curious, and seemingly carefree, they hide centuries of wisdom and strong witchcraft. When badly wounded, their magic falters and they revert to their cat form until healed. They are said to possess nine lives, surviving blows that would end others, and prefer quiet, magical places where they can follow their whims undisturbed.
FELINE WITCHKIN Traits
Racial Traits Darkvision You have superior vision in dim and dark places. You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray. Feline Grace You have advantage on Dexterity (Acrobatics) and Stealth checks. You take half damage from falling and always land on your feet when conscious. Nine Lives When you would be reduced to 0 hit points, you instead drop to 1 hit point. Once you use this trait, you cannot use it again until you finish a long rest. Witch’s Shape As a bonus action, you magically shift between your humanoid form and your true Tiny black cat form. The transformation lasts until you revert (as a bonus action), fall unconscious, or die. Humanoid Form - Size: Medium - Speed: 30 ft., climb 20 ft. - Ability scores: Unchanged from your normal values Cat Form - Size: Tiny - Speed: 40 ft., climb 30 ft. - Ability Adjustments: - Strength = 3 → modifier -4 - Dexterity: YouDarkvision
You have superior vision in dim and dark places. You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
Feline grace
You have advantage on Dexterity (Acrobatics) and Stealth checks. You take half damage from falling and always land on your feet when conscious.
Nine Lives
When you would be reduced to 0 hit points, you instead drop to 1 hit point. Once you use this trait, you cannot use it again until you finish a long rest.
Witch's shape
Cat Form
• Size: Tiny
• Speed: 40 ft., climb 30 ft.
• Ability Adjustments:
• Strength = 3 → modifier -4
• Dexterity: Your score becomes 16 if it was lower; if it was 17 or higher, it is capped at 18 maximum → modifier +4
• All other ability scores remain unchanged.
Restrictions: Cannot wield weapons, use tools, or cast spells that require material components. Spells with only verbal work ormally."
Witch’s Shape
As a bonus action, you magically shift between your humanoid form and your true Tiny black cat form. The transformation lasts until you revert (as a bonus action), fall unconscious, or die.
Humanoid Form
- Size: Medium
- Speed: 30 ft., climb 20 ft.
- Ability scores: Unchanged from your normal values
Cat Form
- Size: Tiny
- Speed: 40 ft., climb 30 ft.
- Ability Adjustments:
- Strength = 3 → modifier -4
- Dexterity: Your score becomes 16 if it was lower; if it was 17 or higher, it is capped at 18 maximum → modifier +4 (corrected: 18 Dex = +4)
- All other ability scores remain unchanged
- Restrictions: Cannot wield weapons, use tools, or cast spells that require material components. Spells with only verbal work normally.
- Senses: Darkvision remains 60 ft.
Feline grace
You have advantage on Dexterity (Acrobatics) and Stealth checks. You take half damage from falling and always land on your feet when conscious.
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