Homebrew -------- Species Details
Succubus (SUH-que-bus), plural Succubi (SUH-que-bye) are a lesser demon who are born of energies of pleasure and sensation. They are commonly employed in subterfuge and sting operations due to this innate proficiency. They have wings which most can use around 20 years old, and live around 250 years on average. Their ability to shapeshift commonly makes them untraceable, but they are still one of the most sought out demons of all. If you die to a succubus, you will likely die happy.
-------- Traits
Innate Shape Changing, Natural Charmer, Telepathic Bond, Flight, Draining KissInnate Shape Changing
As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight and can change your size between Medium and Small. You can make yourself appear as a member of another humanoid race, though none of your game statistics change. You can’t duplicate the appearance of an individual you’ve never seen. Your clothing and equipment aren’t changed by this trait.
You stay in the new form until you use an action to revert to your true form or until you die.
You may use this trait X number of times per 1d3 long rests, where X is half your proficiency bonus rounded down.
Natural Charmer
You talk as easy as breathing, and have mastered the art of seduction as a second nature. You gain a +2 to Charisma and resistance to being charmed
Telepathic Bond.
At level 3, you are granted another delve into your memory and can communicate telepathically with any charmed creature within 60ft. Regular Language restrictions still apply.
Flight
At level 5, you are granted memory of how to use your wings. You gain flight speed equal to your movement speed. You cant use this feature while shape changed to anything other than your true form.
Draining Kiss.
At level 7, you have regained the ability to drain your prey through love. You kiss a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. This damage increases to (5d12+7) at level 13 and (7d12+10) at level 17. At level 11 you become proficient enough you can use this as a bonus action.