Homebrew Chimera Species Details
Originating in the Feywild — a realm of pure emotion-satyrs thrive on the energy of merriment. They resemble elves but have deer-like legs, cloven hooves, and deer horns. The magic of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, Chimera do wander to other planes of existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendour to other worlds.
Chimera Traits
Creature Type: Humanoid
Size: Medium (about 4–6 feet tall)
Speed: 35 feet
Ram
You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.
Magic Resistance
You have advantage on saving throws against spells.
Mirthful Leaps
Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.
A Deer's Charm
Due to your Fae Ancestry, you have proficiency in the Performance and Persuasion skills, and you have proficiency with one art form of your choice.
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