Homebrew Animalkin (Canine) Species Details

Animalkin (Canine) 

Creature Type. Humanoid 

Size. Medium or Small (choose when you select this species).  

Speed. 35 ft walk 

Darkvision. You have Darkvision with a range of 60 feet. 

Canine Senses. You have Advantage on Wisdom (Perception) checks that rely on hearing or smell. In addition, you have Blindsight with a range of 10 feet while you aren't Deafened. This Blindsight can't detect creatures that neither make noise nor have a scent. 

Bite. Your Bite is a Natural Weapon. The strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike. 

Shape Shifter. Your appearance can be changed as a bonus action. You can transform between a humanoid, hybrid, or beast form. While in your beast form, you resemble a normal animal of your lineage, though your game statistics remain unchanged.You are unable to wield weapons, shields, or wear armor while shape shifted in this form. Additionally, you cannot perform the somatic component of spells. You are unable to perform tasks that require fine motor movement while in your beast form. 

 

Canine Lineage. Choose one of the following lineages. You gain the listed skill proficiencies and special trait. You can use your special trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. 

 

Wolf. Proficiency in Athletics and Intimidation. 

Special Trait: Pack Tactics. You can expend one use of this trait (no action required) when you make an attack roll against a creature that has at least one of your allies within 5 feet of it, and that ally doesn't have the Incapacitated condition. Until the beginning of your next turn, you have Advantage on attack rolls against that creature. 

Dog. Proficiency in Persuasion and Insight. 

Special Trait: Grappling Dash. As a Bonus Action, you can take the Dash action. During this movement, you can attempt to Grapple one creature by making a Bite Unarmed Strike against it. On a hit, instead of dealing damage, the target is Grappled by you. 

Fox. Proficiency in Stealth and Deception. 

Special Trait: Cunning Escape. As a Bonus Action, you can take the Disengage action and then immediately take the Hide action. 

Animalkin (Canine) Traits

Animalkin of the canine variety

Darkvision

You have Darkvision with a range of 60 feet. 

Canine Senses

 You have Advantage on Wisdom (Perception) checks that rely on hearing or smell. In addition, you have Blindsight with a range of 10 feet while you aren't Deafened. This Blindsight can't detect creatures that neither make noise nor have a scent. 

Bite

Your Bite is a Natural Weapon. The strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike. 

Shape Shifter

Your appearance can be changed as a bonus action. You can transform between a humanoid, hybrid, or beast form. While in your beast form, you resemble a normal animal of your lineage, though your game statistics remain unchanged.You are unable to wield weapons, shields, or wear armor while shape shifted in this form. Additionally, you cannot perform the somatic component of spellsYou are unable to perform tasks that require fine motor movement while in your beast form. 

Canine Lineage

Canine Lineage. Choose one of the following lineages. You gain the listed skill proficiencies and special trait. You can use your special trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. Wolf, Dog, or Fox.

Wolf. Proficiency in Athletics and Intimidation. 

Special Trait: Pack Tactics. You can expend one use of this trait (no action required) when you make an attack roll against a creature that has at least one of your allies within 5 feet of it, and that ally doesn't have the Incapacitated condition. Until the beginning of your next turn, you have Advantage on attack rolls against that creature. 

Dog. Proficiency in Persuasion and Insight. 

Special Trait: Grappling Dash. As a Bonus Action, you can take the Dash action. During this movement, you can attempt to Grapple one creature by making a Bite Unarmed Strike against it. On a hit, instead of dealing damage, the target is Grappled by you. 

Fox. Proficiency in Stealth and Deception. 

Special Trait: Cunning Escape. As a Bonus Action, you can take the Disengage action and then immediately take the Hide action. 

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